dmsovetov / nvidia-texture-tools

Automatically exported from code.google.com/p/nvidia-texture-tools
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Sharpen filter for each mipmap level #26

Closed GoogleCodeExporter closed 8 years ago

GoogleCodeExporter commented 8 years ago
as suggested at
http://developer.nvidia.com/object/newsletter_tip_archive.html#21 you can
get nicer results if you sharpen some mipmap levels after they are
generated (this functionality was available in the old Texture Tools).
Artists on my game want to use the "Sharpen soft" filter for some mipmap
levels (which is available in the Photoshop DDS plugin). 

Original issue reported on code.google.com by mikeheal...@gmail.com on 21 Dec 2007 at 11:42

GoogleCodeExporter commented 8 years ago
I'm not sure how useful that is, but I guess it doesn't hurt.

Original comment by cast...@gmail.com on 5 Feb 2008 at 12:22

GoogleCodeExporter commented 8 years ago

Original comment by cast...@gmail.com on 15 Feb 2008 at 9:05

GoogleCodeExporter commented 8 years ago

Original comment by cast...@gmail.com on 11 May 2008 at 7:57

GoogleCodeExporter commented 8 years ago
Hi.  We also use the sharpen feature of the old texture tools.  Would be great 
if
this could be implemented into the new version.

Original comment by dandra...@gmail.com on 24 Mar 2009 at 11:11

GoogleCodeExporter commented 8 years ago
This greatly improves quality in some cases. Our artists just love this feature 
in
Photoshop .dds plugin.

Original comment by max.dyac...@gmail.com on 10 May 2009 at 11:53

GoogleCodeExporter commented 8 years ago
I'd love to see this happening too.

Original comment by pope...@gmail.com on 9 Feb 2010 at 10:27

GoogleCodeExporter commented 8 years ago
This is now possible through the TexImage convolve method. See issue 166.

Original comment by cast...@gmail.com on 27 Sep 2011 at 6:42