Closed dmurdoch closed 2 years ago
The full GLTF spec can't be displayed accurately in rgl's fixed pipeline OpenGL, but rgl supports user-defined shaders. We should include some shaders, e.g. for the normal texture in the Avocado example, or others.
Another case for shaders: handling skins.
Skins are handled now using shaders in gltfWidget().
gltfWidget()
The full GLTF spec can't be displayed accurately in rgl's fixed pipeline OpenGL, but rgl supports user-defined shaders. We should include some shaders, e.g. for the normal texture in the Avocado example, or others.