Closed dmutters closed 3 months ago
Added ability score generation for Good and Average scores. Bad scores use "1" as a placeholder.
Implemented Bad ability score generation. Bad ability scores in the Monster Manual are almost completely arbitrary. After doing a bunch of statistical analysis and graphs, I ultimately had to "eyeball" a best-fit equation that seems to cover the values that are chosen most frequently. The equation I ended up with is: Score = .48 * CR + 3.52
For anyone doing math in their head, this is probably easier: Score = .5 * CR + 3.5
This isn't implemented, yet. As a workaround, choose any ability for each value. The script will ignore this input and continue with the other calculations.