dnSpyEx / dnSpy

Unofficial revival of the well known .NET debugger and assembly editor, dnSpy
GNU General Public License v3.0
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unity-2019.4.30 mono-X.X-bdwgc.dll #167

Open RZarifov opened 1 year ago

RZarifov commented 1 year ago

This issue is related to dnSpy-Unity-mono repository, but you cannot add issues there.
The thing is - I need a mono.dll file for unity 1.4, and it is not available nowhere.
Tried to compile one myself using the said repository, but stumbled upon this error:

mcs-net_4_x.csproj : error  : The project file could not be loaded. Could not find a part of the path 'mcs-net_4_x.csproj'.  mcs-net_4_x.csproj

I believe I need to run .sh or .bat files but it were required so many stuff so I gave up here.
So yeah - please provide said file to me, or tell me how to overcome said error and actually build this file myself. I would greatly appreciate it.

sunnamed434 commented 1 year ago

You can try to do that instead

RZarifov commented 1 year ago

I will try that. Thanks.

DeepQuantum commented 1 year ago

Bumping this up because I'm facing the same issue, went through all the trouble of actually building the files but cannot figure out how to compile the actual .dll. I get the same error as you above. I would like to actually be able to Debug in dnSpy, I dont understand what @Xeizzeth 's response means in the way of creating a "dev build".

sunnamed434 commented 1 year ago

There's a new repo on GitHub there by Sl4vP0weR, you can try to use it to debug unity in Dnspy

DeepQuantum commented 1 year ago

Seems promising, unfortunately it also doesn't work. dnSpy refuses the connection to the port. I followed the Readme on UnityDebugs page. Do I need to modify the game's install in any way?

RZarifov commented 1 year ago

dont understand what @Xeizzeth 's response means in the way of creating a "dev build".

Can you elaborate?

DeepQuantum commented 1 year ago

dont understand what @Xeizzeth 's response means in the way of creating a "dev build".

Can you elaborate?

Woops, my bad, I accidentally responded to the wrong person. I meant to reply to @sunnamed434. I was referring how I'm not sure how I would use this dev build that the response he linked talks about.