if you have the incrediblezxcvbn from @schollz installed on your norns (and aubiogo has successfully built), you can distribute pads to transients with clips in cheat codes!
load a sample (works best with 48khz files)
nav to PARAMS > loops + buffers > clips and hit K3 on detect onsets in clip x
if this is the first time the sample has been analyzed, you'll see a detecting onsets popup with a percentage count
once it's analyzed, you'll see an onsets detected! confirmation popup, which means that 16 onsets have been extracted
any bank/pad is set to that clip will auto-slice to the 16 onsets
so long as the onset mode is active, zilchmo [4][2] (which would normally auto-slice based on time) will also auto-slice based on onsets, in case you want to mangle the positions + quickly restore loops to the analyzed onsets
if you want to return to the previous zilchmo [4][2] behavior (auto-slicing based on time), navigate to PARAMS > loops + buffers > clips and you'll see clear onsets from clip x and hit K3
like zxcvbn, analyzed onset cursors are saved under dust/data/cheat_codes_2/cursors, which avoids the analysis waiting period for subsequent loads.
new arp features
arps now have swing!
navigate to PARAMS > timing + patterns + arps > arps (grid only) and you'll find arp x swing settings for each arp
--> style corresponds to how swung steps are calculated
even steps adds swing in typical 'delay the even steps' fashion -- so in a three-pad arp, the second step would always be delayed
cumulative keeps count of how many steps have cycled overall and delays the even steps by this count. that means a three-pad arp would have variation as it played: eg. [1 ~2 3] [~1 2 ~3] (~ means the step is swung). this mode also allows single-step arps to play back with swing!
arps also have new disengage style options:
reset is the typical behavior, where disengaging the arp resets the arp to the first step of the pattern
pause will not reset the arp to the first step, but rather picks up where it left off when it was disengaged. this gives some new playability!
rev 221225: LTS 10
transient detection for clips
if you have the incredible zxcvbn from @schollz installed on your norns (and
aubiogo
has successfully built), you can distribute pads to transients with clips in cheat codes!PARAMS > loops + buffers > clips
and hit K3 ondetect onsets in clip x
detecting onsets
popup with a percentage countonsets detected!
confirmation popup, which means that 16 onsets have been extractedPARAMS > loops + buffers > clips
and you'll seeclear onsets from clip x
and hit K3like
zxcvbn
, analyzed onset cursors are saved underdust/data/cheat_codes_2/cursors
, which avoids the analysis waiting period for subsequent loads.new arp features
arps now have swing!
PARAMS > timing + patterns + arps > arps (grid only)
and you'll findarp x swing
settings for each arp--> style
corresponds to how swung steps are calculatedeven steps
adds swing in typical 'delay the even steps' fashion -- so in a three-pad arp, the second step would always be delayedcumulative
keeps count of how many steps have cycled overall and delays the even steps by this count. that means a three-pad arp would have variation as it played: eg.[1 ~2 3] [~1 2 ~3]
(~
means the step is swung). this mode also allows single-step arps to play back with swing!arps also have new
disengage style
options:reset
is the typical behavior, where disengaging the arp resets the arp to the first step of the patternpause
will not reset the arp to the first step, but rather picks up where it left off when it was disengaged. this gives some new playability!