Open sroddy opened 6 years ago
FilterEffects are currently unimplemented at all. In theory they should all be possible, but I haven't put much thought into how they'd work out in Flutter.
This does seem related to https://github.com/flutter/flutter/issues/13489 - although this should be a bit simpler than that one (and may even point to some help on that one). It seems like it should be possible to just apply an ImageFilter
to a Paint
with some changes to the engine, and that may be more performant than building a whole new layer object for it.
So looking at this a little more, I don't think you'd even really need an ImageFilter
- MaskFilter
, which is already implemented, should be good enough.
Any news on this one? Would be great to have shadows support :)
could you please do something about this, our app needs to use a colored svg but it is not being rendered.
So I can stop downloading this each time I come back here:
<svg xmlns="http://www.w3.org/2000/svg" width="95" height="108" fill="none">
<defs>
<filter id="filter0_d" width="53.163" height="53.297" x="41.837" y="15.748" color-interpolation-filters="sRGB" filterUnits="userSpaceOnUse">
<feFlood flood-opacity="0" result="BackgroundImageFix"/>
<feColorMatrix in="SourceAlpha" values="0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 127 0"/>
<feOffset dx="4"/>
<feGaussianBlur stdDeviation="4"/>
<feColorMatrix values="0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0.1 0"/>
<feBlend in2="BackgroundImageFix" result="effect1_dropShadow"/>
<feBlend in="SourceGraphic" in2="effect1_dropShadow" result="shape"/>
</filter>
<filter id="filter1_d" width="62.247" height="62.414" x=".223" y="0" color-interpolation-filters="sRGB" filterUnits="userSpaceOnUse">
<feFlood flood-opacity="0" result="BackgroundImageFix"/>
<feColorMatrix in="SourceAlpha" values="0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 127 0"/>
<feOffset dx="4"/>
<feGaussianBlur stdDeviation="4"/>
<feColorMatrix values="0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0.1 0"/>
<feBlend in2="BackgroundImageFix" result="effect1_dropShadow"/>
<feBlend in="SourceGraphic" in2="effect1_dropShadow" result="shape"/>
</filter>
<filter id="filter2_d" width="68.854" height="69.045" x="8.803" y="38.955" color-interpolation-filters="sRGB" filterUnits="userSpaceOnUse">
<feFlood flood-opacity="0" result="BackgroundImageFix"/>
<feColorMatrix in="SourceAlpha" values="0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 127 0"/>
<feOffset dx="4"/>
<feGaussianBlur stdDeviation="4"/>
<feColorMatrix values="0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0.1 0"/>
<feBlend in2="BackgroundImageFix" result="effect1_dropShadow"/>
<feBlend in="SourceGraphic" in2="effect1_dropShadow" result="shape"/>
</filter>
<linearGradient id="paint0_linear" x1="64.418" x2="64.418" y1="23.748" y2="61.045" gradientUnits="userSpaceOnUse">
<stop stop-color="#FFE354"/>
<stop offset="1" stop-color="#E9C93C"/>
</linearGradient>
<linearGradient id="paint1_linear" x1="64.412" x2="64.412" y1="46.474" y2="50.552" gradientUnits="userSpaceOnUse">
<stop stop-color="#fff"/>
<stop offset="1" stop-color="#CDCDCD"/>
</linearGradient>
<linearGradient id="paint2_linear" x1="27.346" x2="27.346" y1="8" y2="54.414" gradientUnits="userSpaceOnUse">
<stop stop-color="#FFE354"/>
<stop offset="1" stop-color="#E9C93C"/>
</linearGradient>
<linearGradient id="paint3_linear" x1="39.23" x2="39.23" y1="46.955" y2="100" gradientUnits="userSpaceOnUse">
<stop stop-color="#FFE354"/>
<stop offset="1" stop-color="#E9C93C"/>
</linearGradient>
</defs>
<path fill="url(#paint0_linear)" d="M64.418 61.045C74.681 61.045 83 52.695 83 42.396c0-10.299-8.32-18.648-18.582-18.648s-18.581 8.349-18.581 18.648c0 10.3 8.32 18.649 18.581 18.649z" filter="url(#filter0_d)"/>
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<path fill="url(#paint1_linear)" fill-rule="evenodd" d="M73.527 48c.25-.4.476-.817.674-1.25a.9.9 0 0 0-.826-1.276H55.45a.891.891 0 0 0-.764.41.9.9 0 0 0-.062.867c.198.432.423.85.673 1.249h18.23z" clip-rule="evenodd"/>
<path fill="#F24E53" d="M50.482 45.643a2.329 2.329 0 0 0 2.325-2.333 2.329 2.329 0 0 0-2.325-2.333 2.329 2.329 0 0 0-2.324 2.333 2.329 2.329 0 0 0 2.324 2.333zM78.355 45.643a2.329 2.329 0 0 0 2.324-2.333 2.329 2.329 0 0 0-2.324-2.333 2.329 2.329 0 0 0-2.325 2.333 2.329 2.329 0 0 0 2.325 2.333z" opacity=".5"/>
<path stroke="#000" stroke-linecap="round" stroke-linejoin="round" stroke-width="2.325" d="M68.482 38.495c1.994-.828 4.129-.729 6.388 0M60.351 38.495c-1.99-.828-4.129-.729-6.388 0"/>
<path fill="url(#paint2_linear)" d="M27.346 54.414c12.771 0 23.124-10.39 23.124-23.207S40.117 8 27.346 8C14.576 8 4.223 18.39 4.223 31.207s10.352 23.207 23.123 23.207z" filter="url(#filter1_d)"/>
<path stroke="#000" stroke-linecap="round" stroke-linejoin="round" stroke-width="2.896" d="M15.892 23.731l5.566 3.987-6.652 3.394M38.8 23.731l-5.57 3.987 6.657 3.394"/>
<path fill="#6793FD" d="M8.17 34.675c-.948.54-2.07.683-3.123.396a4.132 4.132 0 0 1-2.494-1.927 4.157 4.157 0 0 1-.416-3.131 4.143 4.143 0 0 1 1.904-2.516c2.329-1.351 6.301-.995 8.176-.73a.85.85 0 0 1 .728.786.856.856 0 0 1-.06.38c-.705 1.76-2.386 5.39-4.715 6.742z" opacity=".8"/>
<path stroke="#C2EDFF" stroke-linecap="round" stroke-linejoin="round" stroke-width="1.088" d="M7.885 27.92a7.725 7.725 0 0 0-3.088.828 3.002 3.002 0 0 0-1.363 1.6" opacity=".8"/>
<path fill="#6793FD" d="M46.498 34.675a4.119 4.119 0 0 0 5.664-1.503 4.154 4.154 0 0 0-1.535-5.675c-2.329-1.351-6.301-.995-8.176-.73a.849.849 0 0 0-.729.786.858.858 0 0 0 .06.38c.706 1.76 2.387 5.39 4.716 6.742z" opacity=".8"/>
<path stroke="#C2EDFF" stroke-linecap="round" stroke-linejoin="round" stroke-width="1.088" d="M46.782 27.92a7.725 7.725 0 0 1 3.09.828c.63.351 1.115.92 1.362 1.6" opacity=".8"/>
<path fill="#000" d="M16.185 36.284a1.112 1.112 0 0 0-.944.512 1.122 1.122 0 0 0-.076 1.075 13.438 13.438 0 0 0 4.946 5.711 13.369 13.369 0 0 0 14.47 0 13.438 13.438 0 0 0 4.947-5.711 1.123 1.123 0 0 0-.483-1.453 1.112 1.112 0 0 0-.537-.134H16.185z"/>
<path fill="#F24E53" fill-rule="evenodd" d="M33.722 44.091a10.183 10.183 0 0 0-6.376-2.225c-2.414 0-4.632.833-6.375 2.225a13.365 13.365 0 0 0 12.751 0z" clip-rule="evenodd"/>
<path fill="url(#paint3_linear)" d="M39.23 100c14.596 0 26.427-11.874 26.427-26.522 0-14.648-11.831-26.523-26.427-26.523-14.595 0-26.427 11.875-26.427 26.523S24.635 100 39.23 100z" filter="url(#filter2_d)"/>
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<path stroke="#000" stroke-linecap="round" stroke-linejoin="round" stroke-width="3.309" d="M33.45 66.018c-.587-2.395-2.396-4.144-4.543-4.144-2.147 0-3.96 1.749-4.542 4.144M54.095 66.018c-.586-2.395-2.395-4.144-4.542-4.144s-3.96 1.749-4.542 4.144"/>
</svg>
I believe everything that's needed for this is now available in the engine. Going to take another stab at it.
Any updates about this feature?
I started on this at one point and haven't had time to get back to it. It's not entirely simple, but should be doable.
I'd be happy to review a pr for it if someone else gets to it before me.
Doesnt work for me either In Chrome this works perfectly and rendered with the shadow.
any update ?
I have same issues. I need solution.
Any updates here?
Is there another way do draw shadow behind SVG picture in Flutter? Should I convert it to the canvas path and draw the shadow or is there any easier way? Or maybe there is another library? Thanks
I started working on support for this at one point but it has a lot of quirks to support. It should be possible but I have no estimate of when.
You could do a drawShadow on the canvas below decoded svg for sure though.
Is there another way do draw shadow behind SVG picture in Flutter?
Crappy workaround that I'm using: converting shadows to bitmap.
I understood this issue is duplicate but please tell me when you make shadow feature in svg plugin.
I'll provide an example when I'm back at my computer :)
Hmm. I'm realizing this might be something to add as a feature rather than expecting people to do it themselves as I work through it.
Part of the problem with supporting filter elements is that there's many many combinations that are valid and they become somewhat difficult to handle correctly outside of pretty simple cases. It's a solvable problem but not one I've had time to get to. And a couple people who really wanted this just went ahead and implemented drop shadows themselves.
I think it'd be reasonably easy to just add some kind of shadow property to the widget for people who want drop shadows though. The only thing is that may cause confusion if or when the package starts supporting filter elements that also do shadows.
Yes your Package fans are waiting for This Feature.
If I use multiple shadow components in Svg in different area, so how flutter shadow help us ? Please use Android native is SVG plugin and joint it with your plugin and please solve Shadow problem.
Any news on that?
Any updates?
I kinda solved this using Flutter Shape Maker, once my SVG wasn't working on this package, I just converted it into a flutter "draw" using this site. It worked just fine. Edit: Btw, I developed my SVG and got the code on Method Draw.
Same problem
I think flutter_svg author @dnfield never want to fix this problem.
It's not so much that I don't want to, as that it's a relatively complicated feature to properly support and I haven't had much time to get to it. I'm happy to review patches that support it.
Hey there
Thank you so much for this fabulous package.
Here's what I get:
Unhandled element filter; Picture key: StringPicture(String#bcac4, colorFilter: null)
Since there are so many SVG assets in my project, I am not sure which of them should be replaced with the correct version of its own.
Using breakpoints did not help either.
My app displays this immediately upon opening in logs, but it doesn't break anything or cause a crash.
Hey there Thank you so much for this fabulous package. Here's what I get:
Unhandled element filter; Picture key: StringPicture(String#bcac4, colorFilter: null)
Since there are so many SVG assets in my project, I am not sure which of them should be replaced with the correct version of its own. Using breakpoints did not help either. My app displays this immediately upon opening in logs, but it doesn't break anything or cause a crash.
Nothing so far?
Hey everyone, I summarized all the points regarding this issue into this StackOverflow answer here.
@dnfield Thanks for the awesome plugin!
filter
and effects/blur svg element support. If they are not going to be supported at all, then maybe mentioning this in Readme or something would be useful?filter
svg element in an example within this repo: https://github.com/dnfield/flutter_svg/blob/master/example/assets/simple/width_height_viewbox.svg?short_path=99658b9#L8This is a feature I'd like to implement or see implemented. It's also unfortunately something I rarely have time to work on.
Some day, I will probably have time for this again. But someone else might implement it.
This is already listed as a TODO in the readme, but if there's some other way to make things clearer I don't mind.
Sound quite reasonable. Thanks for trying to work on this in the past and sharing some ideas on how to successfully implement this.
Regarding implementing SVG Filter Effects elements in flutter_svg
package, here is everything I could gather related to implementing this feature. Now I am no expert in this, but I fumbled my way around it. I think it shows how complex this feature is:
MaskFilter
MaskFilter
docs.MaskFilter
MaskFilter
as per flutter docs is defined as: A mask filter to apply to shapes as they are painted. A mask filter is a function that takes a bitmap of color pixels, and returns another bitmap of color pixels.MaskFilter
can be used to convert an input bitmap representing the SVG obtained from flutter_svg
, into another output bitmap by applying relevant SVG Filter Primitives
depending on the specifications defined by parsed SVG. These primitives are finite so covering them should successfully implement filter
element in this package.Filter Effects Module Level 2
which talks about Filter Effects
for SVG & CSS within the web, it might be worth checking this out for better understanding or implementation ideas. This looks like a recipe book on how to implement various Filter Effect primitive operators. There's also the older Filter Effects Module Level 1
.I think point 5.1 above is the most important one in implementing this feature.
I will try to update this comment with any new resources I come by. I could be wrong in some points so please point them out.
Or use this widget to wrap your SvgPicture asset: https://pub.dev/packages/simple_shadow ! Works perfectly fine !
I solved this by downloading as PDF from Figma and trying multiple converters online, because I imagined they use different code for generating the SVG. Most did it with filter tags. Finally, I found one that didn´t use <filter>
, and it works now. Users of the app can now rejoice with the crisp definition the SVG provides.
@dnfield Is it possible to disable printing "unhandler element filter" to the console? I'd very much like to be able to do this.
I see it's coming from the vector_graphics package, from here.
Make sure that your SVG file does not contain any defs elements. If it does, you can try removing them from the file and see if that fixes the issue.
@ugurberkecan Yeah, I know that, but I'm asking about shutting down the logs completely.
In general, I'm not a fan of packages calling print()
, this makes it impossible to configure their log output to your own needs.
@bartekpacia I tried to answer main question in this thread so I don't know your question.
Ah, okay. I didn't want to be mean, sorry :)
I don't mean to sound ungreatful, because this package is great, but the issue was opened 5 years ago and there still is no support for blur. The drop shadows in my logo are being rendered horribly. Is there anything in the works regarding this? Or should I stick to pngs.
Unfortunately, the way the spec is written this feature is very difficult to implement in any kind of performant way. I've been more focused on improving performance in general before trying to implement this. Flutter was also missing some features that made implementing this feature more difficult - those features are available now and it should be more possible to implement this.
That said, I'm still hesitant. The most common usage I've seen of this feature is to add a drop shadow. There are usually better ways to do that than what the implementation of this feature would be required to do.
To add a little more detail:
The way the spec is written, filters often require multiple render target switches to get right. It can be difficult (expensive) to determine whether an RT switch can be elided by the parser. RT switches are very expensive on mobile GPUs. Doing a lot of them will make your app very slow.
please try
I keep coming across issues related to SVGs in Flutter. Working with SVGs in Flutter is a huge pain. Hope this is fixed someday.
could this be easier supported if the svgs get precomiled?
Kindly add Full supporT FInally
Hi, this is an SVG that we would like to be able to render using this library. friends_emoji.svg.zip
The only thing that is not visibly rendered correctly are the shadows, which use a blur effect.
@dnfield can you please take a look on the file and tell me if you see anything that at the moment can't be rendered due to current Flutter rendering limitations?
We are considering to put some of our efforts on this and fill a PR to add support.
Thank you a lot