UnitRegistrationInfo and the stuff called from it should accept a lambda(x: UnitsPerXp) -> UnitsPerXp argument so that you can dynamically modify availability based on whatever the mod finds as its vanilla availability.
Specifically want this for the HEMTT, which should have +1 veterancy versus the vanilla unit and be otherwise unchanged.
UnitRegistrationInfo
and the stuff called from it should accept alambda(x: UnitsPerXp) -> UnitsPerXp
argument so that you can dynamically modify availability based on whatever the mod finds as its vanilla availability.Specifically want this for the HEMTT, which should have +1 veterancy versus the vanilla unit and be otherwise unchanged.