doadin / Plexus

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[Bug] Frames not properly saving position with very low UIscale. #72

Closed Mir-d0 closed 1 year ago

Mir-d0 commented 1 year ago

Describe the bug When playing on 3840x2160 with a UIscale below what the game natively supports, in my case 0.355... however I have tried with a wide range of scales and the issue remains, the saved position of the frames either aren't saved properly or aren't first loaded properly.

This happens on both reload and relog.

Switching addon profiles or changing the size of frames makes the frames move back to the desired position.

To Reproduce

  1. Setting the UIscale, with the help off an addon, to anything below the default minimum. The lower the more noticable.
  2. Position your frames where you want them.
  3. Reload or relog.
  4. Frames are now in an unwanted position.

Expected behavior The frames should stay in place.

Screenshots https://gfycat.com/SelfassuredImmaterialKusimanse

Here's a recording showing position before and after a reload. Frames are anchored to the bottom of the screen.

Desktop (please complete the following information):

Additional context I experienced a very similar problem with ShadowedUF which I did find a quick-fix for here: https://www.wowace.com/projects/shadowed-unit-frames/issues/1866

I imagine the issue is similar or maybe identical in nature and I have tried making my own fix for Plexus based on the info in the linked thread and issue#69, but I failed miserably.

doadin commented 1 year ago

Possibly related to: https://github.com/doadin/Plexus/issues/69 which has a fix pushed out now please let me know if this still occurs with the newest release, thanks!

Mir-d0 commented 1 year ago

After updating the addon to v2.5.9 and doing a little bit of testing it seems the issue still persists.

doadin commented 1 year ago

closing as probabbly related to #69