Message: ...AddOns/PlexusStatusAurasExt/PlexusStatusAurasExt.lua:1031: attempt to call global 'UnitAura' (a nil value)
Time: Sat Aug 17 20:56:45 2024
Count: 23640
Stack: ...AddOns/PlexusStatusAurasExt/PlexusStatusAurasExt.lua:1031: attempt to call global 'UnitAura' (a nil value)
[string "@Interface/AddOns/PlexusStatusAurasExt/PlexusStatusAurasExt.lua"]:1031: in function `?'
[string "@Interface/AddOns/Ace3/CallbackHandler-1.0/CallbackHandler-1.0.lua"]:109: in function <...Ons/Ace3/CallbackHandler-1.0/CallbackHandler-1.0.lua:109>
[string "@Interface/AddOns/Ace3/CallbackHandler-1.0/CallbackHandler-1.0.lua"]:19: in function <...Ons/Ace3/CallbackHandler-1.0/CallbackHandler-1.0.lua:15>
[string "@Interface/AddOns/Ace3/CallbackHandler-1.0/CallbackHandler-1.0.lua"]:54: in function `Fire'
[string "@Interface/AddOns/Ace3/AceEvent-3.0/AceEvent-3.0.lua"]:120: in function <Interface/AddOns/Ace3/AceEvent-3.0/AceEvent-3.0.lua:119>
should e fixed cdf4f4662a1bc64c31bc1a912b515095db641ea3 which is included in v1.4.1 , please let me know if you still have issue with the new update thanks!
Thanks for the fast work, but got new issue. Game freeses for several seconds and got following error for diffrend auras
Message: ...AddOns/PlexusStatusAurasExt/PlexusStatusAurasExt.lua:975: script ran too long
Time: Sat Aug 17 23:33:43 2024
Count: 2
Stack: ...AddOns/PlexusStatusAurasExt/PlexusStatusAurasExt.lua:975: script ran too long
[string "@Interface/AddOns/PlexusStatusAurasExt/PlexusStatusAurasExt.lua"]:975: in function <...AddOns/PlexusStatusAurasExt/PlexusStatusAurasExt.lua:974>
[string "@Interface/AddOns/PlexusStatusAurasExt/PlexusStatusAurasExt.lua"]:1064: in function `?'
[string "@Interface/AddOns/Ace3/CallbackHandler-1.0/CallbackHandler-1.0.lua"]:109: in function <...Ons/Ace3/CallbackHandler-1.0/CallbackHandler-1.0.lua:109>
[string "@Interface/AddOns/Ace3/CallbackHandler-1.0/CallbackHandler-1.0.lua"]:19: in function <...Ons/Ace3/CallbackHandler-1.0/CallbackHandler-1.0.lua:15>
[string "@Interface/AddOns/Ace3/CallbackHandler-1.0/CallbackHandler-1.0.lua"]:54: in function `Fire'
[string "@Interface/AddOns/Ace3/AceEvent-3.0/AceEvent-3.0.lua"]:120: in function <Interface/AddOns/Ace3/AceEvent-3.0/AceEvent-3.0.lua:119>
Message: ...AddOns/PlexusStatusAurasExt/PlexusStatusAurasExt.lua:978: script ran too long
Time: Sat Aug 17 23:32:58 2024
Count: 1
Stack: ...AddOns/PlexusStatusAurasExt/PlexusStatusAurasExt.lua:978: script ran too long
[string "@Interface/AddOns/PlexusStatusAurasExt/PlexusStatusAurasExt.lua"]:978: in function <...AddOns/PlexusStatusAurasExt/PlexusStatusAurasExt.lua:974>
[string "@Interface/AddOns/PlexusStatusAurasExt/PlexusStatusAurasExt.lua"]:1064: in function `?'
[string "@Interface/AddOns/Ace3/CallbackHandler-1.0/CallbackHandler-1.0.lua"]:109: in function <...Ons/Ace3/CallbackHandler-1.0/CallbackHandler-1.0.lua:109>
[string "@Interface/AddOns/Ace3/CallbackHandler-1.0/CallbackHandler-1.0.lua"]:19: in function <...Ons/Ace3/CallbackHandler-1.0/CallbackHandler-1.0.lua:15>
[string "@Interface/AddOns/Ace3/CallbackHandler-1.0/CallbackHandler-1.0.lua"]:54: in function `Fire'
[string "@Interface/AddOns/Ace3/AceEvent-3.0/AceEvent-3.0.lua"]:120: in function <Interface/AddOns/Ace3/AceEvent-3.0/AceEvent-3.0.lua:119>
@Thaodan @Lisann76 Sorry about this, it is going to need more work than I thought, I should have an update by the end of the day though, will post here when I do.
Hello,
thanks for your quick work. The game no longer freezes. Unfortunately, it now shows a strange behavior, so that indicators are displayed that should not be displayed at all.
That's why I removed my existing settings and used my group buff for testing.
I did a reload between each setting change.
I set the indicator to go on when all auras are missing -> it shows the indicator, always, no matter if the aura is missing or not.
If I uncheck the checkbox, it never shows me the indicator.
More of a note to myself but if you find this in accurate please let me know, it does seem to have issues still, sorry.
hmmm, I am seeing that a "new aura group"
Edit:
with nothing checked works
Only mine fixed in 1.4.3?
Only theirs fixed in 1.4.3?
Exclude auras works
Only buffs fixed in 1.4.3?
Only debuffs fixed in 1.4.3?
Show Types I have not tested
check targeted enemy untested
All missing shows if none of the auras is found if any is found goes away, working? fixed in 1.4.3?
LUA error:
Message: ...AddOns/PlexusStatusAurasExt/PlexusStatusAurasExt.lua:1031: attempt to call global 'UnitAura' (a nil value) Time: Sat Aug 17 20:56:45 2024 Count: 23640 Stack: ...AddOns/PlexusStatusAurasExt/PlexusStatusAurasExt.lua:1031: attempt to call global 'UnitAura' (a nil value) [string "@Interface/AddOns/PlexusStatusAurasExt/PlexusStatusAurasExt.lua"]:1031: in function `?' [string "@Interface/AddOns/Ace3/CallbackHandler-1.0/CallbackHandler-1.0.lua"]:109: in function <...Ons/Ace3/CallbackHandler-1.0/CallbackHandler-1.0.lua:109>
[string "@Interface/AddOns/Ace3/CallbackHandler-1.0/CallbackHandler-1.0.lua"]:19: in function <...Ons/Ace3/CallbackHandler-1.0/CallbackHandler-1.0.lua:15> [string "@Interface/AddOns/Ace3/CallbackHandler-1.0/CallbackHandler-1.0.lua"]:54: in function `Fire' [string "@Interface/AddOns/Ace3/AceEvent-3.0/AceEvent-3.0.lua"]:120: in function <Interface/AddOns/Ace3/AceEvent-3.0/AceEvent-3.0.lua:119>
Locals: self =
should e fixed cdf4f4662a1bc64c31bc1a912b515095db641ea3 which is included in v1.4.1 , please let me know if you still have issue with the new update thanks!
Thanks for the fast work, but got new issue. Game freeses for several seconds and got following error for diffrend auras
Message: ...AddOns/PlexusStatusAurasExt/PlexusStatusAurasExt.lua:975: script ran too long Time: Sat Aug 17 23:33:43 2024 Count: 2 Stack: ...AddOns/PlexusStatusAurasExt/PlexusStatusAurasExt.lua:975: script ran too long [string "@Interface/AddOns/PlexusStatusAurasExt/PlexusStatusAurasExt.lua"]:975: in function <...AddOns/PlexusStatusAurasExt/PlexusStatusAurasExt.lua:974> [string "@Interface/AddOns/PlexusStatusAurasExt/PlexusStatusAurasExt.lua"]:1064: in function `?' [string "@Interface/AddOns/Ace3/CallbackHandler-1.0/CallbackHandler-1.0.lua"]:109: in function <...Ons/Ace3/CallbackHandler-1.0/CallbackHandler-1.0.lua:109>
[string "@Interface/AddOns/Ace3/CallbackHandler-1.0/CallbackHandler-1.0.lua"]:19: in function <...Ons/Ace3/CallbackHandler-1.0/CallbackHandler-1.0.lua:15> [string "@Interface/AddOns/Ace3/CallbackHandler-1.0/CallbackHandler-1.0.lua"]:54: in function `Fire' [string "@Interface/AddOns/Ace3/AceEvent-3.0/AceEvent-3.0.lua"]:120: in function <Interface/AddOns/Ace3/AceEvent-3.0/AceEvent-3.0.lua:119>
Locals: name = "Rhapsodie" isPet = false isTarget = false isBuff = true icon = 135922 count = 20 auraType = nil duration = 0 expirationTime = 0 source = "player" isStealable = false id = 390636 (temporary) = nil (temporary) = nil (temporary) = nil (temporary) = nil (temporary) = nil (temporary) = nil (temporary) = nil (temporary) = nil (temporary) = nil (temporary) = nil (temporary) = nil (temporary) = nil (temporary) = nil (temporary) = nil (temporary) = nil (temporary) = nil (temporary) = nil (temporary) = nil (temporary) = nil (temporary) = nil (temporary) = nil (temporary) = nil (*temporary) = "script ran too long" auraList =
Message: ...AddOns/PlexusStatusAurasExt/PlexusStatusAurasExt.lua:978: script ran too long Time: Sat Aug 17 23:32:58 2024 Count: 1 Stack: ...AddOns/PlexusStatusAurasExt/PlexusStatusAurasExt.lua:978: script ran too long [string "@Interface/AddOns/PlexusStatusAurasExt/PlexusStatusAurasExt.lua"]:978: in function <...AddOns/PlexusStatusAurasExt/PlexusStatusAurasExt.lua:974> [string "@Interface/AddOns/PlexusStatusAurasExt/PlexusStatusAurasExt.lua"]:1064: in function `?' [string "@Interface/AddOns/Ace3/CallbackHandler-1.0/CallbackHandler-1.0.lua"]:109: in function <...Ons/Ace3/CallbackHandler-1.0/CallbackHandler-1.0.lua:109>
[string "@Interface/AddOns/Ace3/CallbackHandler-1.0/CallbackHandler-1.0.lua"]:19: in function <...Ons/Ace3/CallbackHandler-1.0/CallbackHandler-1.0.lua:15> [string "@Interface/AddOns/Ace3/CallbackHandler-1.0/CallbackHandler-1.0.lua"]:54: in function `Fire' [string "@Interface/AddOns/Ace3/AceEvent-3.0/AceEvent-3.0.lua"]:120: in function <Interface/AddOns/Ace3/AceEvent-3.0/AceEvent-3.0.lua:119>
Locals: name = "Machtwort: Seelenstärke" isPet = false isTarget = false isBuff = true icon = 135987 count = 0 auraType = "Magic" duration = 3600 expirationTime = 18377.134000 source = "player" isStealable = false id = 21562 aura =
After that change I get the script ran to long errors:
@Thaodan @Lisann76 Sorry about this, it is going to need more work than I thought, I should have an update by the end of the day though, will post here when I do.
ok just pushed out v1.4.2, let me know how that goes.
Thanks.
Hello, thanks for your quick work. The game no longer freezes. Unfortunately, it now shows a strange behavior, so that indicators are displayed that should not be displayed at all.
That's why I removed my existing settings and used my group buff for testing.
I did a reload between each setting change.
I set the indicator to go on when all auras are missing -> it shows the indicator, always, no matter if the aura is missing or not. If I uncheck the checkbox, it never shows me the indicator.
LUA errors did not occur.
More of a note to myself but if you find this in accurate please let me know, it does seem to have issues still, sorry. hmmm, I am seeing that a "new aura group"
Edit: with nothing checked works Only mine fixed in 1.4.3? Only theirs fixed in 1.4.3? Exclude auras works Only buffs fixed in 1.4.3? Only debuffs fixed in 1.4.3? Show Types I have not tested check targeted enemy untested All missing shows if none of the auras is found if any is found goes away, working? fixed in 1.4.3?
I think everything is working but I have not tested these two options: Show Type (curse\disease\magic\poison) and check targeted enemy untested
let me know how 1.4.3 works?