doboy / Assassinbility

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Gangsta Notifications #10

Open pollomaris opened 12 years ago

pollomaris commented 12 years ago

Need some feedaback -> would this be cool?

Everytime someone is killed, all the players currently playing (ppl who haven't died) will get notified that person X was killed. It will be in a funny way. Example:

Daniel didn't pay back in time - found dead. Stabbed 2 times in the chest. Enrique's last beef taco was poisonous. Lesson: Never lie to the wrong people.

The bad thing about this is that you might get too many texts. Is it worth it? Should we just leave this for later?

doboy commented 12 years ago

Sounds like a good idea, you can implement it add a feature flag to it. We might end up making this an option at the start of the game in the front end (probably defaulted to false).

elissawolf92 commented 12 years ago

I really like the idea of having descriptions of the deaths. It'll keep it from getting repetitive-- as it is now I feel like people will get bored after playing once or twice. Maybe instead of sending texts for it, we could display them in real time on the dashboard or on a separate page? Like in a news-feed fashion. And maybe in the future users could check a box or something when they sign up if they want to receive the text notifications.

danielgur commented 12 years ago

Sounds very cool! Would be awesome to speed up the game. Only thing is if the game is huge, people will have to use many texts. Lets for sure do a flag, that is set to false by default, but if the user specifies he wants "Gangsta Mode" on we can just generate sms's for him ;) @elissawolf92 I like that idea! We can have it running to let everyone else know on the dashboard. How does twillio work if we want to allow anyone to play it one day? Also, we would need to scale up Heroku. Keep up the good work guys :)