Closed albrrt closed 1 year ago
Hi @dobrado76 thanks for sharing this!
Here is my proposal to allow StableDiffusionImage and StableDiffusionMaterial to execute at runtime.
My use case doesn't need the inspector to force refresh when I update the textures so I only refresh if the application isn't playing.
I added a new editor script called InspectorRefresh.cs that forces the inspector to refresh when returning to edit mode - in case it's needed
Hi @dobrado76 thanks for sharing this!
Here is my proposal to allow StableDiffusionImage and StableDiffusionMaterial to execute at runtime.
My use case doesn't need the inspector to force refresh when I update the textures so I only refresh if the application isn't playing.
I added a new editor script called InspectorRefresh.cs that forces the inspector to refresh when returning to edit mode - in case it's needed