doctor-amaton / vita-cg-glsl-shaders

A collection of shaders that were ported from CG / GLSL to be compliant with the ShaccCg shader compiler.
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CRT Shaders Crash RA #4

Open Keelhaul-Pete opened 1 year ago

Keelhaul-Pete commented 1 year ago

CRT-Pi and CRT-Geom cause Retroarch to crash on latest stable build (1.15.0). I also tested these shaders on a nightly build. Here's the end of the log file after trying to load CRT-Pi:

[INFO] [GLSL]: Found GLSL vertex shader. [INFO] Shader log: N [INFO] [GLSL]: Found GLSL fragment shader. [INFO] Shader log: N [INFO] [GLSL]: Linking GLSL program. [INFO] [GLSL]: Found GLSL vertex shader. [INFO] Shader log: N_ [INFO] [GLSL]: Found GLSL fragment shader.

doctor-amaton commented 8 months ago

Woah I haven't been very active on this repo but will take a look for sure

pyromaniackeca commented 2 months ago

Hey man, I get it's hard to make time for side projects like this, so I was wondering if you recall the last stable version you had it working on. Judging by the last commit date it might be around 1.9.8 or 1.9.7?

Thanks for all your great work for making this!

pyromaniackeca commented 1 month ago

I spent some time playing around and the last version where all the shaders work (thought some with a significant slowdown) is 1.10.0. The earliest version I checked is 1.9.8, I don't know if earlier versions don't have the slowdown. I tested using gambatte and I think the only ones that noticeably slow down are geom and vhs.

Hope this helps someone.