Open doctor-g opened 2 years ago
Other combos I use in my randomizer:
@mkol Is yours available online somewhere? I'd love to see how it looks and get ideas for improving mine.
@doctor-g unfortunately I do not have it available online - I have it integrated with Google Spreadsheets which I uses as DB and UI in one :) Here is +- how it works (w/o some edge cases and technicalities):
/**
* Attributes go to
* - `attributes` - active, when describing a card itself
* - `synergies` - passive, when describing a card that this card is in synergy with
*/
const Attribute = {
/** Produces [Bread]. */
BREAD: "Bread",
/** Has 'Dagger' in its name. */
DAGGER: "Dagger",
/** Involves rolling (excluding Keyword.Swarm). */
DICE: "Dice",
/** Heals a [Wound] (token or card). */
HEALS: "Heals",
/** Produces [Lantern]. */
LANTERN: "Lantern",
/** Provides boots to [Level]. */
LEVEL: "Level",
/** Has multiple classes or provides a class. */
MULTICLASS: "MultiClass",
/** Has on discard effect. */
ON_DISCARD: "OnDiscard",
/** Has on discard from deck effect. */
ON_DISCARD_FROM_DECK: "OnDiscardFromDeck",
/** Produces [Potion]. */
POTION: "Potion",
/** Has 'Thunderstone' in its name. */
THUNDERSTONE: "Thunderstone",
/** Allows to destroy a card. */
TRASHER: "Trasher",
};
Happy to discuss more here, or if somehow private messaging can be force-enabled on github :/
Quest 10 added two rooms (Village Square and The Pens) that combo off of corruption. However, right now, dungeon rooms are not considered for combos. It should be easy to add support for corruption combos at least. I am not sure if there would be other combos that are worth encoding.