Implement the system allowing the player to travel between generated star systems (aka solar systems). For now this should appear on the GUI as a straight line of stars to travel through, but eventually this will take a form much more like FTL's jump system.
Things to note:
The amount of time a player spends in a sector should be recorded; the longer the time spent, the more the difficulty should rise
When a player request a system transition, the GUI should show a 'jump effect' in the background, and leave the player capable of editting their augments. In the background, all previous system objects are serialised (if they have been changed) and destroyed. Then, the new system is generated. Once finished, the player is offered a dialogue box to skip the rest of the jump and 'enter' (read: lower the jump effect image) the new system.
This method should require no additional scene loading, which should theoretically improve perceived 'load time'. It will require a robust object deletion system though.
Implement the system allowing the player to travel between generated star systems (aka solar systems). For now this should appear on the GUI as a straight line of stars to travel through, but eventually this will take a form much more like FTL's jump system.
Things to note: