doenietzomoeilijk / navbot

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Number of warps (ISK/warp) not correct for 0 jump inter-system trade #26

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
What steps will reproduce the problem?

1. trade possibility inside one solar system (0 jumps from "buy" to "sell")
2. trade is in system you're not in at the moment, so you need 1 or more
jumps to get to system.

What is the expected output? What do you see instead?

e.g. I have 25 jumps to get to system X. And then the buy/sell is in that
system X (0 jumps). This would result in 25 (or 26?) warps, but for ISK /
warp calculation this is taken as 1 warp. So 2M possibility inside one
system 25 jumps away shows as 2M ISK / Warp, even that I need 25 jumps to
just reach it.

if I am in the system with inter-system trade (0 jumps + 0 jumps) it counts
it as 1 warp as well, but this is ok (even that it might be 1 warp to buy
and then another to sell = 2).

(using Navbot rel H)

Original issue reported on code.google.com by zem...@gmail.com on 29 Sep 2008 at 10:53

GoogleCodeExporter commented 9 years ago

Original comment by michael....@gmail.com on 22 Mar 2009 at 11:10