Warp undistorted color and depth to distorted color and depth
Ideally there is an easy fix (e.g. using multisample anti-aliasing). But if not we could have a separate code-path for distorted vs. not-distorted render-cameras. That is a simple single render-pass for the latter case, to avoid major artifacts in that simpler, more common case.
This is caused by the two render pass:
Ideally there is an easy fix (e.g. using multisample anti-aliasing). But if not we could have a separate code-path for distorted vs. not-distorted render-cameras. That is a simple single render-pass for the latter case, to avoid major artifacts in that simpler, more common case.