Using Newtonsoft branch.
I am able to send events to server with string, byte[], json data successfully. I am able to receive events from server with string data but I don't receive with a JSON.
I can't debug with web debugger on Unity side (web debuggers proxy do not work with Unity) but my server definitely sends data. No errors in console of Unity. Is it issue with Newtonsoft deserializer?
Is there a way to debug any failures at receiving or parsing data?
P.S. I am working with audio, sending it in FixedUpdate callback
Using Newtonsoft branch. I am able to send events to server with string, byte[], json data successfully. I am able to receive events from server with string data but I don't receive with a JSON.
I can't debug with web debugger on Unity side (web debuggers proxy do not work with Unity) but my server definitely sends data. No errors in console of Unity. Is it issue with Newtonsoft deserializer?
Is there a way to debug any failures at receiving or parsing data?
P.S. I am working with audio, sending it in FixedUpdate callback