Open Mobinkarimi1 opened 1 year ago
` public SocketIOUnity socket;
void Start() { var uri = new Uri("http://192.168.1.5:11100"); socket = new SocketIOUnity(uri, new SocketIOOptions { Transport = SocketIOClient.Transport.TransportProtocol.WebSocket }); socket.JsonSerializer = new NewtonsoftJsonSerializer();
socket.OnConnected += (sender, e) => { Debug.Print("socket.OnConnected"); }; socket.OnDisconnected += (sender, e) => { Debug.Print("disconnect: " + e); }; socket.Connect(); var nsp = socket("/my-namespace");
}
`
The initialization of namespaces in the client cannot be done and an error occurs, please help You can do this by creating a new connection, but it's silly (you have to create a new connection for each namespace!)
` public SocketIOUnity socket; public SocketIOUnity nsp;
void Start() { var uri = new Uri("http://192.168.1.5:11100"); socket = new SocketIOUnity(uri, new SocketIOOptions { Transport = SocketIOClient.Transport.TransportProtocol.WebSocket }); socket.JsonSerializer = new NewtonsoftJsonSerializer(); socket.OnConnected += (sender, e) => { Debug.Print("socket.OnConnected"); }; socket.OnDisconnected += (sender, e) => { Debug.Print("disconnect: " + e); }; socket.Connect(); nsp = new SocketIOUnity("http://192.168.1.5:11100/my-namespace", new SocketIOOptions { }); nsp.OnConnected += (sender, e) => { Debug.Print("socket.OnConnected"); }; nsp.OnDisconnected += (sender, e) => { Debug.Print("disconnect: " + e); }; nsp.Connect(); }
` How to do this without creating a new connection?
io.in(my-namespace).emit("start game"); Apparently this solution is suitable, do you know how to use it in C#?
No, you can't: https://stackoverflow.com/a/48037918
` public SocketIOUnity socket;
void Start() { var uri = new Uri("http://192.168.1.5:11100"); socket = new SocketIOUnity(uri, new SocketIOOptions { Transport = SocketIOClient.Transport.TransportProtocol.WebSocket }); socket.JsonSerializer = new NewtonsoftJsonSerializer();
}
`
The initialization of namespaces in the client cannot be done and an error occurs, please help You can do this by creating a new connection, but it's silly (you have to create a new connection for each namespace!)
` public SocketIOUnity socket; public SocketIOUnity nsp;
` How to do this without creating a new connection?