using System;
using System.Threading.Tasks;
using System.Text;
using System.Net;
using System.Net.Sockets;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Connection: MonoBehaviour
{
public void Start()
{
var client = new SocketIO("http://localhost:11000/");
}
public void Update()
{
}
}
How can I resolve?