Open BebopSpikeSpiegel opened 2 years ago
I use this as build configuration workflow:
name: Build project on: [push, pull_request] jobs: buildForAllSupportedPlatforms: name: Build for ${{ matrix.targetPlatform }} runs-on: macos-latest strategy: fail-fast: false matrix: targetPlatform: - StandaloneOSX # Build a macOS standalone (Intel 64-bit). # - StandaloneWindows # Build a Windows standalone. # - StandaloneWindows64 # Build a Windows 64-bit standalone. # - StandaloneLinux64 # Build a Linux 64-bit standalone. # - iOS # Build an iOS player. # - Android # Build an Android .apk standalone app. # - WebGL # WebGL. steps: - uses: actions/checkout@v2 with: fetch-depth: 0 lfs: true - uses: actions/cache@v2 with: path: Library key: Library-${{ matrix.targetPlatform }} restore-keys: Library- - uses: game-ci/unity-builder@v2 env: UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }} with: targetPlatform: ${{ matrix.targetPlatform }} - uses: actions/upload-artifact@v2 with: name: Build-${{ matrix.targetPlatform }} path: build/${{ matrix.targetPlatform }}
And it gives me this: here raw log:here
Related to #6
I use this as build configuration workflow:
And it gives me this: here raw log:here