Closed ernstp closed 2 years ago
Here's how they should look, from Windows:
apitrace from Windows. https://drive.google.com/file/d/1Hsvh1DL23nIO1RM1mgJU-x78_8PWQ7Ie/view?usp=sharing
I'm unable to download the trace file, because "You need access".
Now!
Thanks; unfortunately it crashes on replay for some reason, and Renderdoc no longer works with DXVK so I currently have no way to debug this on the Linux side.
I can try apitrace on Linux perhaps... ?
Well my main issue right now is getting renderdoc to work. For some stupid reason it just crashes everything i'm trying to use it with.
FWIW, I have the game installed anyway and can confirm the issue - it also happens with wined3d by the way - but thanks for providing the trace anyway, usually that makes things a lot easier.
Right, so you can get it right in the port with the Fjords "port" for example. There are some color variations in various maps etc.
Works fine on Windows with DXVK (RX 480):
Edit: It seems like there's a BC7 texture that somehow turns into a BGRA8 texture on Linux, which means that the color channels are flipped. Weird problem, but this smells like a wine problem somewhere.
Do you have an idea for how to research this further?
@doitsujin isn't it related to https://github.com/ValveSoftware/wine/pull/84 ?
No, this has nothing to do with swap chain formats but texture formats.
@loathingKernel not really, first thought was that it might be a D3D helper library messing up but I don't see any of those being used here.
maybe not related but I had crashes , games not starting with wine-staging 5.11 (64-bit). Full reinstall of wine , nvidia driver update, rolled back dxvk (1.6(.1) , 1.7 , recompiled, etc) versions ,no luck, at the end I rolled back to wine-staging 5.10 everything started to work again like a charm.
wine is known to have major stability issues lately, due to a massive ongoing ntdll refactor.
Huh, this is solved for me now! I was running with foliage off for a few weeks so I'm not sure what fixed it really, but there was a big 0.9.6 update today. Anyone can confirm?
Yes this does not seem to be an issue anymore. I have at least not been able to reproduce with any in-game settings in the same scene and going as far back as proton 4.11 (R9 380 radv 21.3)
So i think this issue can also be closed.
@K0bin This one too
Many of the trees in WoWs have the wrong color. They are often much brighter or just a strange blue-teal color. I think these are billboard style 2d trees. See attached picture.
Software information
World of Warships, all versions for the last months including the latest 0.9.5. All Foliage quality settings and all other settings as far as I have found.
System information
Apitrace file(s)
In progress...
Log files
In progress..