doitsujin / dxvk

Vulkan-based implementation of D3D8, 9, 10 and 11 for Linux / Wine
zlib License
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It's a miracle! :) #1737

Closed 12sunflowers closed 3 years ago

12sunflowers commented 4 years ago

Just want say THANKS A LOT! :) In Unreal Tournament 3 & 4 average fps is increasing to ~20fps when using dxvk. And if use dxvk+scanlinesync, result is superstable fps without drops. It's a miracle! :) I love you friends) Successful development for the future! And god bless to all you!

PS That's on Windows system ;)

hk3wx commented 4 years ago

I came just to let you know that I love you guys too! Thank you for the incredible effort!!

VULKAN for the WIN!

Cheers from 127.0.0.1 ;D

majinsaiyan commented 4 years ago

Just want say THANKS A LOT! :) In Unreal Tournament 3 & 4 average fps is increasing to ~20fps when using dxvk. And if use dxvk+scanlinesync, result is superstable fps without drops. It's a miracle! :) I love you friends) Successful development for the future! And god bless to all you!

PS That's on Windows system ;)

Sorry for the OT, but are you talking about scanlinesync in RTSS? How did you get it to work? Running RTSS always crashes any game with dxvk on windows for me.

K0bin commented 4 years ago

Running RTSS always crashes any game with dxvk on windows for me.

The way RTSS interacts with Vulkan is broken so it's really hit or miss with DXVK.

majinsaiyan commented 4 years ago

Running RTSS always crashes any game with dxvk on windows for me.

The way RTSS interacts with Vulkan is broken so it's really hit or miss with DXVK.

Yeah you're right. I hope they will update it to support this.

steemandlinux commented 4 years ago

80 FPS in GuildWars with the wine-esync too.

Kallestofeles commented 4 years ago

Also thought about opening another issue on this topic before stumbling upon this one. I too wish to say HUGE THANKS to the people committed to this project! Not only has it completely changed the gaming on Linux, but it has even fixed some issues with older games on Windows! I recently tried getting the old Tomb Raider 3-5 games working nicely with AMD 5500 XT + dgVoodoo2 but it always ended up with no textures (everything rendered, but pure white color) whenever any of the DirectX APIs were selected. By injecting the games with DXVK, those issues are now resolved. What an amazing project, what amazing people, thank you!

ribbit

12sunflowers commented 4 years ago

I recently tried getting the old Tomb Raider 3-5 games working nicely with AMD 5500 XT + dgVoodoo2 but it always ended up with no textures (everything rendered, but pure white color)

Hi!) I am also have same issue with dgVoodoo2 and white textures. I am use older version dgVoodoo2 - 2.54, textures work fine in it. https://www.vogons.org/viewtopic.php?f=59&t=65340&p=735339#p735339

but it has even fixed some issues with older games on Windows!

Also thanks for info that old games can work with DXVK!