Closed sykhro closed 3 years ago
Tried again with 525fd53bbc6c2c0ff73560bca9f543652035eddc, rendering is still broken but stuff moves around.
Nevermind, it was something from the config that I can't reproduce again.
We need the apitrace to debug this.
We need the apitrace to debug this.
Whoops sorry, this time I managed to record one but forgot to add it in the report. Will also record one with DXVK for good measure since wined3d seems to be behaving even worse. Unfortunately I have no way of recording one under Windows.
I'm not sure if it's still needed, but as label needs apitrace
is set, I collected and I'm sharing apitrace too.
It seems that I experience the same problem as sykhro. Game launcher and main menu are rendered in full as mosaic of small, colourful squares. In main game view 3D objects look fine, but 2D interface is missing and square artefacts are still visible, as in this screenshot.
Issue is visible while I use dxvk - I've checked v1.9.1 and master (dd7ffbc) - both are affected. Game renders without this problem with native wine d3d implementation.
SimCity 2013 (Origin)
Thank you @Joshua-Ashton 🐸
This issue applies to both the launcher and the game. The launcher is rendered as a bunch of squares but still seems to respond do HID events. With random clicking in the bottom-right area (or by setting
-state:SimCity
in the game launch options) it's possible to boot the game up, which presents the same rendering issues (and a somewhat functional mouse cursor)WineD3D doesn't seem to work either due to unsupported formats (DF16, DF24) and only displays the mouse cursor
Note: I'm using a virtual desktop because I got sick of the game resetting my resolution every time it booted up. The configuration file doesn't seem to be human-readable
Software information
SimCity 2013 (Origin),
-state:SimCity
to bypass the server-selection game launcherSystem information
Apitrace file(s)
Log files