doitsujin / dxvk

Vulkan-based implementation of D3D8, 9, 10 and 11 for Linux / Wine
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Metal Gear Rising: Revengeance: visual artifacts when MSAA is enabled #1961

Closed oltolm closed 2 years ago

oltolm commented 3 years ago

Metal Gear Rising: Revengeance has visual artifacts when MSAA is enabled. Everything is OK when MSAA is disabled.

mgrr

Software information

Metal Gear Rising: Revengeance. Graphics preset: high.

System information

Apitrace file(s)

https://drive.google.com/file/d/1nAkxJxYMRG5u2uWhPSQk-A5mjGZk2Z0o/view?usp=sharing

Log files

METAL GEAR RISING REVENGEANCE_d3d9.log

doitsujin commented 3 years ago

The trace replays fine on RADV and there are no validation errors, so this is probably not our bug. Just use 1.7.3 with official AMD drivers for now.

doitsujin commented 3 years ago

Does this work with https://github.com/doitsujin/dxvk/actions/runs/619081557?

FWIW, I cannot reproduce this with open AMDVLK on my RX 480.

Oschowa commented 3 years ago

At least on amdvlk-pro 20.45 on a RX580 on linux it doesn't help, still broken. edit: but i can also reproduce the issue with open amdvlk v-2021.Q1.4, but not with RADV

oltolm commented 3 years ago

Does this work with https://github.com/doitsujin/dxvk/actions/runs/619081557?

No, I get the same result.

oltolm commented 2 years ago

AMD still has not fixed the problem even in the latest drivers. It's obvious that they don't care. Closing.