doitsujin / dxvk

Vulkan-based implementation of D3D8, 9, 10 and 11 for Linux / Wine
zlib License
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Cities: Skylines - game crashes when full zoom into buildings then scrolling cursor hangs #197

Closed mmtrt closed 6 years ago

mmtrt commented 6 years ago

Software information

Notes

Game is eating more ram 6.3+gb with lowest graphics and with default graphics preset it runs with full ram usage going for more pc crawls I think could be memory leak? darkness issue like on #177

Apitrace file(s)

Log files

Game create its own log files when crashing

Screenshots

screenshot_20180323_103919 screenshot_20180323_104153 screenshot_20180323_104356 screenshot_20180323_104437

doitsujin commented 6 years ago

Since this crash seems to occur in d3d11.dll, can you post the wine backtrace?

Other than that, the game requires steam output (see #135) and fails to compile a shader, which could be the reason why this game crashes.

err:   DxbcCompiler: Invalid sampled type: DxbcResourceReturnType::Mixed
err:   D3D11Device::CreateGeometryShaderWithStreamOutput: Not implemented
mmtrt commented 6 years ago

backtrace.txt

doitsujin commented 6 years ago

That looks like an unhandled dxvk exception somewhere (which in itself is a bug already).

Anyway, err: DxbcCompiler: Invalid sampled type: DxbcResourceReturnType::Mixed should be fixed, stream output is still not supported and will be tracked in meta-isssue #135. Closing this since a fix for this issue very likely depends on that feature.