Open zstorm4 opened 3 years ago
@zstorm4 Is this still a issue with newest driver and dxvk?
Holy cow forgot I made this issue. I'll give it a try tonight around 7 cst and will update
On Sun, Jun 5, 2022, 12:49 PM Blisto91 @.***> wrote:
@zstorm4 https://github.com/zstorm4 Is this still a issue with newest driver and dxvk?
— Reply to this email directly, view it on GitHub https://github.com/doitsujin/dxvk/issues/1976#issuecomment-1146855898, or unsubscribe https://github.com/notifications/unsubscribe-auth/ACZAQAO2UR5T6XTYS5PJQSTVNTSCHANCNFSM4ZETQU6Q . You are receiving this because you were mentioned.Message ID: @.***>
This issue does still exist with the latest release file, apologies
@zstorm4 If you are still around could you give this another shot?
As odd of a program to test with this, I have 3ds max 5 as part of a toolchain for a game I'm modding. It runs well on windows, but only in opengl. The direct3d 9 mode fails to run, so I was hoping to use dxvk to force it. However, instead of just failing to start, dxvk causes 3ds max 5 to be unable to find a hardware device, and forces you to return to opengl. I understand if this is out of scope, but d3d is much more efficient, and would make workflow a lot easier. OpenGl's renderer crashes A LOT in windows 10.
Software information
3ds Max 5, Hardware Direct3d 9
System information
Apitrace file(s)
-3dsmax.exe.trace: https://mega.nz/file/C4AWWDAI#pkcILDF9MAvW_RTTV9Pk3fT5RQs8nLC9h9tZnLoaeVU
Log files