Closed Arndorferd closed 1 year ago
[444:448:0725/234745.504:ERROR:mf_helpers.cc(14)] Error in dxva_video_decode_accelerator_win.cc on line 361
This is not an error from DXVK. Are you sure this is our bug (i.e. does it work with wined3d)?
Also, note that Vulkan support on your GPU is dodgy at best so please don't expect DXVK to work very well on it, especially for D3D11 games.
Intel HD 4000 has very incomplete Vulkan support , the solution for you is to disable DXVK and use WineD3D instead.
Alternatively, there's Gallium Nine with Crocus drivers, too, but that's up to @Arndorferd to verify how the game performs on those. :)
getting the same error with an nvidia rtx 2080 Ti so its not that
Couldnt ever figure out how to try to get gallium nine to work either
@Arndorferd Could i get you to check again with latest dxvk? I see on protondb that this might be working now. At least with Proton GE
Getting same issue [0928/213818.236:ERROR:mf_helpers.cc(12)] Error in dxva_video_decode_accelerator_win.cc on line 355
Which dxvk version and which drivers Also post a dxvk or wine log please
Defaults from lutris as:
Could you give me a hand how to get the Intel Iris Xe driver version? :thinking: Gonna check if I can grab the logs.
Nevermind everything is in the log, gonna post it soon.
Note also have an issue about Just need to add dotnet40 for that one.SpeechSynthWrapper:_synthesizer
no idea what I should do with :thinking:
Extra note, I tried a clean wine prefix with winetricks vcrun2019 dotnet40 win10
both required by the game. Game start loading screan and die with that error.
I will try to check out grounded tomorrow on steam. See if i Notice anything.
Getting same issue [0928/213818.236:ERROR:mf_helpers.cc(12)] Error in dxva_video_decode_accelerator_win.cc on line 355
That's a Wine issue, not a DXVK one.
I found the following https://github.com/ValveSoftware/Proton/issues/4102 people noticing that the fix made by proton is not anymore working since the latest version of this game.
Does it work if you disable DXVK? PROTON_USE_WINED3D=1
Or in lutris tick the dxvk option so it is off.
Tho i think this game might be directx 12 by default?
You can also try to force dx11 -d3d11
Yes I tried to turn off, use the env var and even install with winetricks d3dx11_43 none of these options work, even worse it does not show loading screen. Will try the option to force dx11
If it doesn't work with WineD3D either, it's a Wine bug.
Will wait a Proton fix then, I guess it would be faster to come :sweat_smile:
Fwiw I'm not sure that it's the dxva_video_decode_accelerator_win.cc
error that's the issue here (but don't know so maybe). But i don't think it's dxvk either
But i will check it myself tomorrow. If i reproduce and figure something out i will ping you in the proton issue
That would be awesome, thank you in advance mate :slightly_smiling_face:
Getting this issue Game: Deep Rock Galactic OS: Ubuntu 23.04 (latest update) Compatibility: Proton-GE 8.6 GPU: Nvidia RTX 3070 Platform: Steam
Perhaps this is a Unreal Engine issue? Grounded is built in UE, Not sure about pirates fate tho
https://pastebin.com/8JFSUdEW (edit, the pastebin is my crash-dump)
You should post in the Proton issue.
you right, will share it there too, hopefully someone figures out a fix
Getting : [444:448:0725/234745.504:ERROR:mf_helpers.cc(14)] Error in dxva_video_decode_accelerator_win.cc on line 361
trying to run this game on Proton or Wine, its a Visual Novel game
Software information
The Pirates Fate (Game), Proton/WIne (Runner), Manjaro (OS), Lutris
System information
Log files