doitsujin / dxvk

Vulkan-based implementation of D3D8, 9, 10 and 11 for Linux / Wine
zlib License
13.43k stars 868 forks source link

Grand Theft Auto IV: Issue with DXVK. #2229

Closed MatthewPaanoTorres closed 2 years ago

MatthewPaanoTorres commented 3 years ago

Matthew Paano Torres here, when I previously installed DXVK 1.9.1 with the NBPack mod for GTA IV, it worked perfectly fine and I could play the game as normally without any technical issues for Grand Theft Auto IV. However, when I used the same NBPack version along with the latest version of DXVK (1.9.1), the game gave me a black screen and was in windowed mode instead of being fullscreen, same problem applied to DXVK 1.7.3. I used the x32 bit directory with the d3d9.dll and dxgi.dll log files with every version and I was receiving the same problem. So, I am basically forced to use D3D9 (DirectX 9) forever?

DIRECTX 9 LOG (1.7.3): https://pastebin.com/Gia2hgEq

misyltoad commented 3 years ago

v1.7.3-async we don't support async builds.

MatthewPaanoTorres commented 3 years ago

Oops. Wrong file! Oh yeah, I previously tested with the non-async builds and they happen as well.

K0bin commented 3 years ago

We need an apitrace with NBPack installed anyway.

Blisto91 commented 2 years ago

@MatthewPaanoTorres Friendly ping

K0bin commented 2 years ago

Closing because of a lack of feedback.