I originally thought the problem was a regression in 1.10.1 but a rebuilt of 1.10.0 on a newer toolchain and newer libwine ended up with the same problem.
Summary of the notable differences in the build environment:
Just to clarify: this is a clean Debian unstable build environment (using sbuild), nothing "custom" and the resulting dxvk build is the official dxvk package in Debian.
Rebuilding with libwine 6.5 without changing anything else I was able to run ELEX 2 albeit very slowly (~5 fps instead of the ~20-35 I had before).
Software information
Affected games so far ELEX 2, Saints Row - The Third
Games that still work: ELEX 1
All these games are D3D11 games.
This is a follow-up of #2570 since the original poster found a solution but I'm still stuck.
I'm experiencing crashes with certain games:
I originally thought the problem was a regression in 1.10.1 but a rebuilt of 1.10.0 on a newer toolchain and newer libwine ended up with the same problem.
Summary of the notable differences in the build environment:
Just to clarify: this is a clean Debian unstable build environment (using sbuild), nothing "custom" and the resulting dxvk build is the official dxvk package in Debian.
Rebuilding with libwine 6.5 without changing anything else I was able to run ELEX 2 albeit very slowly (~5 fps instead of the ~20-35 I had before).
Software information
Affected games so far ELEX 2, Saints Row - The Third Games that still work: ELEX 1 All these games are D3D11 games.
System information
Log files
Log files not created when the crash occurs.