Open Oschowa opened 2 years ago
Ye can reproduce. Only in dx10 mode.
I see similar have been reported for the games a while back https://github.com/ValveSoftware/Proton/issues/1227#issuecomment-583918397 https://github.com/ValveSoftware/Proton/issues/1779#issuecomment-470571940
Apparently at least the windows nvidia driver has an app profile for this. The apitrace is also broken on nv windows and works when d3dretrace is renamed to DevilMayCry4_Benchmark_DX10.exe, also the benchmark breaks when the exe is renamed.
Game binds a 2D texture to a slot that expects 1D. This is broken and really should not work.
The Devil May Cry 4 benchmark renders everything black except for the menus:
DXVK
![dxvk-0000234580](https://user-images.githubusercontent.com/8129300/163019145-1d3b73cd-7150-4389-a5d4-9a6020832405.png)Native
![native-0000234580](https://user-images.githubusercontent.com/8129300/163019159-5ba93f07-a3a4-4783-93d1-4215125c4830.png)WINED3D has the same issue.
Software information
Devil May Cry 4 benchmark, it can be downloaded from here
System information
Apitrace file(s)
https://drive.google.com/file/d/14_PuANk6FPgbMZLGQZ5tDHId7fWcLuPG/view?usp=sharing It was recorded with apitrace-latest and seems to only replay on that and not the 10.0 release.
Log files
d3d11.log: DevilMayCry4_Benchmark_DX10_d3d11.log
dxgi.log: DevilMayCry4_Benchmark_DX10_dxgi.log