Closed ZeroFault closed 6 years ago
While almost certainly doesn't cause the crash, there's a bug in my GenerateMips
implementation. Guess I'll have to create and use render passes manually instead of relying on Vulkan's blitting.
The messages about format mismatches should be irrelevant, Final Fantasy XIV has that issue as well and seems to render properly on Nvidia (see #208).
Looking at your trace again it seems that either apitrace doesn't pick it up or something is really broken. The game never actually writes any data to its constant buffers for some reason, which is why nothing gets rendered.
It's the apitrace that is broken and won't record it properly. The game itself on DXVK renders fine until I get to the map loading screen where it will crash near the end. So, I'm not sure how we are going to fix this without an apitrace.
does dxvk 0.60 make a difference?
Closing for duplicate issue https://github.com/doitsujin/dxvk/issues/375
Project Cars 2 demo
The game starts with a black screen and crashes a short while later.
System information
Apitrace file(s)
apitrace
Log files
d3d11.log dxgi.log
vulkanlog.txt
There are 2 graphics pipelines not compiling.