Open LethalManBoob opened 1 year ago
Did you experience the same in older versions of dxvk or did the behavior change with 2.0? 🙂
@Blisto91 It's a known issue, we don't implement that behaviorm
Whos as fault for this then?
What do you mean :thinking:
"we don't implement that behavior" Figured that meant that you don't control that behavior. Unless I'm wrong.
It means we didnt bother to make it work like that yet.
It means we didnt bother to make it work like that yet.
oh ok, you probably want to make it work like that then. ;)
There's two problems with this, a) it requires intercepting window messages which is always very risky and prone to bugs, and b) I simply don't fully understand every detail of how DXGI (and D3D9/D3D9EX) behave in this regard, and the current state is arguably better than implementing something that works half the time but makes a the other half crash because there's some inaccuracy somewhere.
It's definitely not "minimize window if certain keys are pressed" either, there's a lot more to it, and as far as I'm aware it doesn't involve minimizing windows at all (some games may do that if they lose focus, but in general DXGI will transition out of fullscreen mode under certain conditions).
the dxvk-mingw build in the chaotic aur doesn't have this issue. its also 2.0
Any game on fullscreen that runs dx9, dx10, or dx11 will often fail to minimize when alt-tabbing. I have to click the game tab (I use gnome dash to panel) a few times to make it minimize correctly so I can tab back in.
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