doitsujin / dxvk

Vulkan-based implementation of D3D8, 9, 10 and 11 for Linux / Wine
zlib License
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Beyond Divinity unable to launch #3253

Closed Blisto91 closed 1 year ago

Blisto91 commented 1 year ago

Port of https://github.com/Joshua-Ashton/d9vk/issues/215 with fresh logs and trace. Don't know if the external link from the original issue is helpful https://sourceforge.net/p/dxwnd/discussion/general/thread/29148efa/

Game will complain about "not enough texture memory" on launch and then shut down again. Works with wined3d. Haven't found any config options yet that affect it.

Screenshot_20230215_180449

Software information

Beyond Divinity

System information

Apitrace file(s)

https://mega.nz/file/NwAQWBLT#6LRgvL21HHC21orA2d91Pghc-PWvECWqCIhnvN0UC0E (Replays fine)

Log files

div_d3d9.log

WinterSnowfall commented 1 year ago

@Blisto91 Have you also tried the infamous d3d9.allowDirectBufferMapping = False?

Blisto91 commented 1 year ago

Ye i threw that at it :disappointed:

Blisto91 commented 1 year ago

Fixed by https://github.com/doitsujin/dxvk/pull/3288 :tada: