Open SirSAC opened 1 year ago
I'm not exactly sure i'm reading the stats correctly but i think you might be running out of vram and or memory?
If you have already followed https://github.com/doitsujin/dxvk/wiki/Windows you could also try making a file called dxvk.conf
next to where the log files generated and insert dxgi.nvapiHack = False
. Tho i don't actually think this will do anything.
It seems to run fine on my AMD system on Linux.
I don't know on Windows how without installing another program.
We have a guide on how to use apitrace: https://github.com/doitsujin/dxvk/wiki/Using-Apitrace
I don't really understand what your problem is but the game itself works fine with DXVK.
With dxgi.nvapiHack = False is loading but then crashes without any message why.
What do you mean. That it gets further?
Someone know the option for swapchain
I'm not sure what you mean. There's a option in the Nvidia control panel where you can switch Vulkan present method
I believe that it works on Windows without dxvk. In your first screenshot your memory usage shows higher (at the border even) then your new one. Can't say exactly if that is why it is crashing, but looks suspicious to my eye.
I tried on Windows now and haven't encountered any issues. More vram is used with dxvk, but i expected that. I'm not seeing any indication of a leak as vram stays fairly stable once you are in and regular memory only rises at a similar pace to native d3d11
Note that i am using the 1.3 version of the bench as i dunno where you get the 1.2
Edit: telling the game I'm on Nvidia doesn't seem to change anything (on Linux at least) so i don't think any Nvapi or amd ags issues is going on
Proof that it runs extraordinarily well on Windows with DXVK.
Now go fix your tampered with "super optimized" Frankenstein system.
Now go fix your tampered with "super optimized" Frankenstein system.
I don't know if it was intended that way but your wording comes off as a bit agressive, similar to your earlier comment. If it is then please refrain from that as it doesn't add anything.
I intended to instruct the author to go fix his obviously customized / non-standard install of Windows. And why would i sugar coat this? Because that is part of his problem. He opens issues which end up being Windows troubleshoot posts that have no real connection with DXVK except it incidentally being the catalyst to invoke them. And it's not that he couldn't test this himself by using an untouched proper install, since he clearly pretends to come at all this from a semi-invested developer point of view rather than a "just a user who is having an issue with his favorite game to be resolved and then be gone".
Final Fantasy XV Windows Edition Benchmark (v1.3) Everything on "Off" and at "Low" trace: https://drive.google.com/file/d/1wDkbQSS3DbH9u_ymYxSjTu6sxUU_I3C8/view?usp=share_link
531.79
, 531.68
, 516.94
, 512.95
, 471.96
versions of nvidia drivers.![memory](https://github.com/doitsujin/dxvk/assets/25866099/e5a12616-31a6-4762-9ffb-9abe936afc0c) 11gb - dedicated gpu memory 8gb - shared gpu memory
AnselSDK64.dll
from the benchmark folder helps as a workaround. This probably prevents Ansel from being used, so the problem goes away. As far as I understand Ansel does not work on Wine, so that explains why Linux does not have this problem.@SirSAC Could you temporarily remove AnselSDK64.dll
and confirm that this solves the initially described problem?
On native (D3D11) works just fine with 30-40 FPS average but with DXVK it tries to load but then becomes and stays stuck (screenshot below), no Windows freeze and rest of the system functionality works fine.
Software information
"ffxv.exe" Final Fantasy XV Windows Edition Benchmark Everything on "Off" and at "Low"
System information
Apitrace file(s)
I don't know on Windows how without installing another program.
Log files
ffxv_d3d11.log (https://tempfile.io/en/7ce4c4Qft370UNJ/file) ffxv_dxgi.log (https://tempfile.io/en/szViktJyXa1VDOX/file)