Open Lampwick opened 1 year ago
If possible then try to make a apitrace of the issue and post a log
I've played for a bit with Proton 8.0-3 but haven't encountered any issues with the cutscenes so far. 7900xtx radv
Same issue, Proton 8.0, Radeon 6700xt
The apitrace crashes before displaying anything.
Does d3d9.deferSurfaceCreation = True
with latest master help by any chance? If video cutscenes play before in-engine ones and use a different graphics API, then it might be a case of conflicting swapchains, which the above option should address of late.
@Lampwick @markonius Friendly ping
Does
d3d9.deferSurfaceCreation = True
with latest master help by any chance? If video cutscenes play before in-engine ones and use a different graphics API, then it might be a case of conflicting swapchains, which the above option should address of late.
When you say latest master are you talking about DXVK or Wine? What is the version number? I tried Wine 9.5 with DXVK 2.3.1 using d3d9.deferSurfaceCreation = True
and it didn't fix the issue.
Sorry for taking this long. Glorious Eggrol 9.4, which ships dxvk (v2.3.1-9-g571948cf), with d3d9.deferSurfaceCreation = True
the issue persists.
Please describe your issue as accurately as possible.
In Driver San Francisco pre-rendered cutscenes play correctly but in-engine, real-time cutscenes play with the audio but no visuals only a black screen.
Software information
Name of the game, settings used etc. Driver San Francisco Screen Resolution: 1920x1080 Graphics Quality: High V-Sync: On Fullscreen: On Anti-Aliasing: On
System information
APITRACE
apitrace
Wine Logs
Wine Log