doitsujin / dxvk

Vulkan-based implementation of D3D8, 9, 10 and 11 for Linux / Wine
zlib License
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RaceRoom Experience drop fps with DXVK by half #3713

Open lucastva opened 11 months ago

lucastva commented 11 months ago

Software information

Raceroom Experience x64

System information

Follow as screenshots:

Vulkan: image

D3D9: image

K0bin commented 11 months ago

Please make an apitrace. There's a guide for how to do that in the wiki.

lucastva commented 11 months ago

Hi follow the file. RRRE64.1.zip

K0bin commented 11 months ago

That file is basically empty. You need to upload the other one.

Blisto91 commented 11 months ago

Have you verified you aren't hitting a memory or vram limit system wide? The fps seems quite low to me even with native d3d9.

lucastva commented 11 months ago

That file is basically empty. You need to upload the other one.

I'm having problems, when I use the d3d9.dll files from apitrace-11.1-win64 the game is crashing. But when I use d3d9.dll from dxvk-2.3, the game opens but the trace remains the same as what I posted previously. I managed to take a trace using D3D9 instead of VULKAN, see attached.

RRRE64.1_d3d9.zip

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Have you verified you aren't hitting a memory or vram limit system wide? The fps seems quite low to me even with native d3d9.

Nop, GPU have 6GB when i play, stay on 4.9gb RAM have 16gb when i play, stay on 11gb

HunterCZ122 commented 11 months ago

Can't reproduce on GTX 1660 Ti (545.29.02). Runs around 120fps with AI, which is kinda expected from my CPU (i5 9300H) + Wayland. VRAM usage on High settings is around 2GB.

Blisto91 commented 5 days ago

@lucastva Give this a try again with latest dxvk master if you can

lucastva commented 4 days ago

@lucastva Give this a try again with latest dxvk master if you can

Same thing... Version: DXVK 2.4.1 About 47 - 65 fps

On last updade RaceRoom on DX9 running about 68 - 75 (my refresh rate monitor is 75)