Open Deus-nsf opened 11 months ago
You should post more details like a screenshot since it isn't very clear what is meant. Also remember logs.
The issue presents itself like below when you start the game
It can be worked around by forcing a aspect ratio e.g. not anyway for all resolutions. See below d3d9.forceAspectRatio = 16:9
for my monitor.
Log without config (quite spammy) Painkiller_d3d9-no-config.log Log with config Painkiller_d3d9-yes-config.log
Edit: extra notes. The window covers the screen proper back in d9vk 0.11 and starts small with 0.12 but neither actually render anything but a black window. Apitraces captured with dxvk on Linux didn't seem replayable.
Thank you for the answer! I should have precised that I'm on the Steam Deck, but I was able to reproduce this issue in desktop mode as well. Switching back to DXVK (WINED3D=0), unfortunately force aspect ratio 16:9 doens't help, both in desktop an deck ui, unless the lowest resolution is selected. it's working because only 16:9 resolutions are available
I can also confirm the same issue on my oled deck too where it just resizes itself to a small box on the top left of the screen, plus it's not just Painkiller Black Edition that's effected, but the majority of the Painkiller games save for hell and damnation, found the same issue with the game's below.
Painkiller overdose Painkiller Reoccurring evil Painkiller Redemption Painkiller resurrection
Tried out Black Edition on my windows laptop to see what would happen on there, game wouldn't boot up with DXVK, sharing a link of my Trace file with it incase it helps.
https://www.mediafire.com/file/uc2pwrf5k5fzg5r/Painkiller.zip/file
Weird, just tried on my end on Windows with DXVK 2.3 and 2.3.1 and it works, Nvidia GTX 1080 Ti. I had to force aspect ratio with the dxvk option to have access to my native resolution for some reason though.
I can confirm that the behaviour of Painkiller Black edition is still the same as the one shown by the screenshot from @Blisto91.
I'm using the latest Proton-GE with dxvk commit e6f89062f5a5af96c4ae28d2ac441e54fbe94068.
System:
Host: fedora Kernel: 6.10.12-200.fc40.x86_64 arch: x86_64 bits: 64
compiler: gcc v: 2.41-37.fc40
Desktop: KDE Plasma v: 6.1.5 tk: Qt v: N/A wm: kwin_wayland dm: SDDM
Distro: Fedora Linux 40 (KDE Plasma)
CPU:
Info: 16-core model: AMD Ryzen 9 5950X bits: 64 type: MT MCP arch: Zen 3+
rev: 0 cache: L1: 1024 KiB L2: 8 MiB L3: 64 MiB
Speed (MHz): avg: 1418 high: 4116 min/max: 550/5084 cores: 1: 550 2: 3599
3: 3599 4: 550 5: 550 6: 550 7: 550 8: 550 9: 4116 10: 550 11: 3600 12: 3453
13: 550 14: 550 15: 550 16: 3602 17: 3600 18: 550 19: 550 20: 550 21: 3596
22: 550 23: 550 24: 550 25: 550 26: 550 27: 550 28: 550 29: 550 30: 550
31: 550 32: 3586 bogomips: 217614
Flags: avx avx2 ht lm nx pae sse sse2 sse3 sse4_1 sse4_2 sse4a ssse3
Graphics:
Device-1: AMD Navi 22 [Radeon RX 6700/6700 XT/6750 XT / 6800M/6850M XT]
vendor: XFX driver: amdgpu v: kernel arch: RDNA-2 pcie: speed: 16 GT/s
lanes: 16 ports: active: DP-1 empty: DP-2, DP-3, HDMI-A-1, Writeback-1
bus-ID: 0a:00.0 chip-ID: 1002:73df
Display: wayland server: X.org v: 1.20.14 with: Xwayland v: 24.1.3
compositor: kwin_wayland driver: X: loaded: amdgpu
unloaded: fbdev,modesetting,radeon,vesa dri: radeonsi gpu: amdgpu
display-ID: 0
Monitor-1: DP-1 res: 2560x1440 size: N/A
API: EGL v: 1.5 platforms: device: 0 drv: radeonsi device: 1 drv: swrast
gbm: drv: kms_swrast surfaceless: drv: radeonsi wayland: drv: radeonsi x11:
drv: radeonsi
API: OpenGL v: 4.6 compat-v: 4.5 vendor: amd mesa v: 24.1.7 glx-v: 1.4
direct-render: yes renderer: AMD Radeon RX 6750 XT (radeonsi navi22 LLVM
18.1.6 DRM 3.57 6.10.12-200.fc40.x86_64) device-ID: 1002:73df
display-ID: :0.0
API: Vulkan v: 1.3.290 surfaces: xcb,xlib,wayland device: 0
type: discrete-gpu driver: N/A device-ID: 1002:73df device: 1 type: cpu
driver: N/A device-ID: 10005:0000
Both Painkiller games seem fine here on latest master.
I am on X11 however, so maybe it's an issue with Gamescope?
Both Painkiller games seem fine here on latest master.
Painkiller: Black Edition
Painkiller: Overdose
I am on X11 however, so maybe it's an issue with Gamescope?
I tried it out lately on deck desktop mode (which I believe uses X11) on proton Experimental and i still run into the issue, unless a newer version of dxvk fixed it and isn't in proton yet.
Edit: Same result with bleeding-edge proton Experimental, game launches weirdly in a small window, if I use wined3d in desktop mode, it properly full screens and looks normal sized.
@WinterSnowfall on Fedora 41 KDE Plasma (Wayland session - Mesa 24.2.5) with the latest release of Proton-GE 9.18 (today), the game loads on a small windows with only a quarter of the menu visible.
This is fixable with PROTON_USE_WINED3D=1 %command% but the problem is that it uses direct3d to opengl, it doesn't use dxvk anymore this way, so all the dxvk.conf options are inaccessible. OpenGL is "fine" but can have severe frame pacing and input latency issues with Vsync on (even when there's no action, GPU and CPU underutilized), and SteamOS forces Vsync ON even when "allow tearing" is enabled (it does nothing).
Would be great to have good support for this game, as it's one of the best shooters ever made :)