doitsujin / dxvk

Vulkan-based implementation of D3D8, 9, 10 and 11 for Linux / Wine
zlib License
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Titan Quest Anniversary Edition. Dynamic shadows are not displayed correctly at night. #3901

Open Krovok opened 6 months ago

Krovok commented 6 months ago

Please describe your issue as accurately as possible.

If you use Windows, please check the following page: https://github.com/doitsujin/dxvk/wiki/Windows

Software information

When night falls in the game, the shadows of trees and objects begin to flicker strongly. There is no such thing in DX 11. I tested it on different versions of the game and on different operating systems.

System information

Apitrace file(s)

For instructions on how to use apitrace, see: https://github.com/doitsujin/dxvk/wiki/Using-Apitrace

Log files

Please attach Proton or Wine logs as a text file:

Blisto91 commented 6 months ago

Hi there.

Please provide logs and a apitrace if able

Blisto91 commented 5 months ago

@Krovok Friendly ping

Blisto91 commented 4 months ago

After testing for a while on my RTX 4080 i have not been able to reproduce any issue where it looks different from native. Also haven't seen similar reports on ProtonDB looking at the newer ones.