Closed Tiagoquix closed 5 months ago
Do you know if it behaves this same way with wined3d?
Do you know if it behaves this same way with wined3d?
How can I test with wined3d?
Add PROTON_USE_WINED3D=1
to your launch options
Yes, the same happens with WineD3D.
Game launch options: PROTON_USE_WINED3D=1 PROTON_LOG=1 DXVK_FRAME_RATE=60 gamemoderun %command%
New log: https://0.jaegers.net/?1d460df694b8ff64#AR9WguyJYEpDY7zCW2axLbtomHcnab4PDft1vEgyaDV6
What I noticed is every time I minimize the game a very small pop-up titled "Ubisoft Connect" appears in the top left corner of the screen, as if it was a system tray pop-up on Windows. It disappears after some time.
While the issue is easily reproducible, it's inconsistent.
@Blisto91 An API trace would be useful for this bug report? If yes, DXVK or WineD3D?
I doubt apitrace will be useful here. Probably unrelated to D3D and rather some window management bug in wine. Or even some desktop compositor or xwayland problem.
If the same issue happens with WineD3D as well, it is indeed probably not our bug like mbriar says. Window management problems are difficult to debug.
The best check would be if you could get it to act the same on Windows with dxvk. And check that it doesn't happen without of course. Though I am also thinking that might be unlikely
Considering this game is a PC console port and also has other quirks...
https://www.pcgamingwiki.com/wiki/Watch_Dogs#Input
- Uses forced mouse acceleration.
- No true mouse input as the mouse emulates an analog joystick.
- Implemented with a software cursor, which is susceptible to framerate changes and will feel different from the normal OS/hardware cursor.
Then yeah, it's probably an issue from the game itself and not from DXVK or Wine. Thank you for your support. Closing as invalid.
Doesn't really sound like a game bug to me, I doubt this happens on windows. But I also don't think it's a DXVK bug.
FYI, was able to reproduce this on Assassin's Creed II too. Seems to always happen when using the "Peek at Desktop" button on KDE Plasma.
Software information
Watch Dogs 1 (Steam version), High settings. Game only supports DX11. (https://www.pcgamingwiki.com/wiki/Watch_Dogs#API)
Problem: mouse clicks seem to pass through windows and translate as inputs to the game even if the game is minimized. Easily reproducible. It's even possible to hear the game audio when the game thinks it is in the foreground again, when in reality it is minimized.
System information
Apitrace file(s)
4038
Log files
Proton log: https://0.jaegers.net/?704347fe24125b32#AhQT22RipzKNESdgU6Da2iUmRGJoMuVrwG2DzmfatQfx
Additional information
Game launch options:
PROTON_LOG=1 DXVK_FRAME_RATE=60 gamemoderun %command%
I suspect this is a cross-platform issue, but I'm not sure.