Open rakantoh opened 4 months ago
Could you post a log?
I've tested AMD on Linux and haven't gotten a crash. Another have also tested with their Nvidia 980 but didn't crash either. Could you find out which GitHub action version it starts with specifically?
as i described, i have a 4070ti, specifically an asus rog strix 4070ti, and doing different software test i discovered that the problem is with asus gpu tweak III software v1.7.7.0, either with osd on or off, and this software is necessary for some overclock settings, and i think that the osd is less intrusive that rtss, the crash appears with at least 5 latest builds, with the release 2.3.1, not crash and i can play, but after play in any map and travel to sanctuary, the game crashes. Tell me if you need any additional info.
Ideally we'd need to know specifically which build it started crashing on start with. Can you check if it crashes with https://github.com/doitsujin/dxvk/actions/runs/9179660999 but not with https://github.com/doitsujin/dxvk/actions/runs/9161886785
Hello
I have the same kind of crash, it's random, I can play sometimes for one hour without issues and sometimes only a few minutes before crashing. I tried with the previous version 2.3.1 and it's the same.
GPU: RTX 4090 Driver: 560.94 Wine version: N/A DXVK version: latest builds versions
info: Game: Borderlands2.exe info: DXVK: v2.4 info: Found config file: dxvk.conf info: Found built-in config: info: d3d9.supportDFFormats = False info: d3d9.lenientClear = True info: Effective configuration: info: d3d9.lenientClear = True info: d3d9.supportDFFormats = False info: dxvk.gplAsyncCache = true info: dxvk.enableAsync = true info: d3d9.floatEmulation = strict info: Vulkan: Found vkGetInstanceProcAddr in vulkan-1.dll @ 0x657e16f0 info: Built-in extension providers: info: Platform WSI info: OpenVR info: OpenXR info: OpenVR: could not open registry key, status 2 info: OpenVR: Failed to locate module info: Enabled instance extensions: info: VK_EXT_surface_maintenance1 info: VK_KHR_get_surface_capabilities2 info: VK_KHR_surface info: VK_KHR_win32_surface info: D3D9: VK_FORMAT_D16_UNORM_S8_UINT -> VK_FORMAT_D24_UNORM_S8_UINT info: NVIDIA GeForce RTX 4090: info: Driver : NVIDIA 560.94.0 info: Memory Heap[0]: info: Size: 24142 MiB info: Flags: 0x1 info: Memory Type[1]: Property Flags = 0x1 info: Memory Type[4]: Property Flags = 0x7 info: Memory Heap[1]: info: Size: 15946 MiB info: Flags: 0x0 info: Memory Type[0]: Property Flags = 0x0 info: Memory Type[2]: Property Flags = 0x6 info: Memory Type[3]: Property Flags = 0xe info: D3D9: VK_FORMAT_D24_UNORM_S8_UINT -> VK_FORMAT_D32_SFLOAT_S8_UINT info: AMD Radeon(TM) Graphics: info: Driver : AMD proprietary driver 2.0.302 info: Memory Heap[0]: info: Size: 256 MiB info: Flags: 0x3 info: Memory Type[0]: Property Flags = 0x1 info: Memory Type[4]: Property Flags = 0xc1 info: Memory Type[8]: Property Flags = 0x1 info: Memory Type[12]: Property Flags = 0xc1 info: Memory Heap[1]: info: Size: 15690 MiB info: Flags: 0x0 info: Memory Type[1]: Property Flags = 0x6 info: Memory Type[3]: Property Flags = 0xe info: Memory Type[5]: Property Flags = 0xc6 info: Memory Type[7]: Property Flags = 0xce info: Memory Type[9]: Property Flags = 0x6 info: Memory Type[11]: Property Flags = 0xe info: Memory Type[13]: Property Flags = 0xc6 info: Memory Type[15]: Property Flags = 0xce info: Memory Heap[2]: info: Size: 256 MiB info: Flags: 0x3 info: Memory Type[2]: Property Flags = 0x7 info: Memory Type[6]: Property Flags = 0xc7 info: Memory Type[10]: Property Flags = 0x7 info: Memory Type[14]: Property Flags = 0xc7 info: Process set as DPI aware info: Game: Borderlands2.exe info: DXVK: v2.4 info: Found config file: dxvk.conf info: Found built-in config: info: d3d9.supportDFFormats = False info: d3d9.lenientClear = True info: Effective configuration: info: d3d9.lenientClear = True info: d3d9.supportDFFormats = False info: dxvk.gplAsyncCache = true info: dxvk.enableAsync = true info: d3d9.floatEmulation = strict info: Vulkan: Found vkGetInstanceProcAddr in vulkan-1.dll @ 0x657e16f0 info: Built-in extension providers: info: Platform WSI info: OpenVR info: OpenXR info: OpenVR: could not open registry key, status 2 info: OpenVR: Failed to locate module info: Enabled instance extensions: info: VK_EXT_surface_maintenance1 info: VK_KHR_get_surface_capabilities2 info: VK_KHR_surface info: VK_KHR_win32_surface info: D3D9: VK_FORMAT_D16_UNORM_S8_UINT -> VK_FORMAT_D24_UNORM_S8_UINT info: NVIDIA GeForce RTX 4090: info: Driver : NVIDIA 560.94.0 info: Memory Heap[0]: info: Size: 24142 MiB info: Flags: 0x1 info: Memory Type[1]: Property Flags = 0x1 info: Memory Type[4]: Property Flags = 0x7 info: Memory Heap[1]: info: Size: 15946 MiB info: Flags: 0x0 info: Memory Type[0]: Property Flags = 0x0 info: Memory Type[2]: Property Flags = 0x6 info: Memory Type[3]: Property Flags = 0xe info: D3D9: VK_FORMAT_D24_UNORM_S8_UINT -> VK_FORMAT_D32_SFLOAT_S8_UINT info: AMD Radeon(TM) Graphics: info: Driver : AMD proprietary driver 2.0.302 info: Memory Heap[0]: info: Size: 256 MiB info: Flags: 0x3 info: Memory Type[0]: Property Flags = 0x1 info: Memory Type[4]: Property Flags = 0xc1 info: Memory Type[8]: Property Flags = 0x1 info: Memory Type[12]: Property Flags = 0xc1 info: Memory Heap[1]: info: Size: 15690 MiB info: Flags: 0x0 info: Memory Type[1]: Property Flags = 0x6 info: Memory Type[3]: Property Flags = 0xe info: Memory Type[5]: Property Flags = 0xc6 info: Memory Type[7]: Property Flags = 0xce info: Memory Type[9]: Property Flags = 0x6 info: Memory Type[11]: Property Flags = 0xe info: Memory Type[13]: Property Flags = 0xc6 info: Memory Type[15]: Property Flags = 0xce info: Memory Heap[2]: info: Size: 256 MiB info: Flags: 0x3 info: Memory Type[2]: Property Flags = 0x7 info: Memory Type[6]: Property Flags = 0xc7 info: Memory Type[10]: Property Flags = 0x7 info: Memory Type[14]: Property Flags = 0xc7 info: Process set as DPI aware info: Device properties: info: Device : NVIDIA GeForce RTX 4090 info: Driver : NVIDIA 560.94.0 info: Enabled device extensions: info: VK_EXT_attachment_feedback_loop_layout info: VK_EXT_conservative_rasterization info: VK_EXT_custom_border_color info: VK_EXT_depth_bias_control info: VK_EXT_depth_clip_enable info: VK_EXT_extended_dynamic_state3 info: VK_EXT_fragment_shader_interlock info: VK_EXT_full_screen_exclusive info: VK_EXT_graphics_pipeline_library info: VK_EXT_hdr_metadata info: VK_EXT_memory_priority info: VK_EXT_non_seamless_cube_map info: VK_EXT_robustness2 info: VK_EXT_shader_module_identifier info: VK_EXT_swapchain_maintenance1 info: VK_EXT_transform_feedback info: VK_EXT_vertex_attribute_divisor info: VK_KHR_external_memory_win32 info: VK_KHR_external_semaphore_win32 info: VK_KHR_maintenance5 info: VK_KHR_pipeline_library info: VK_KHR_present_id info: VK_KHR_present_wait info: VK_KHR_swapchain info: VK_KHR_win32_keyed_mutex info: VK_NV_descriptor_pool_overallocation info: VK_NV_raw_access_chains info: Device features: info: robustBufferAccess : 1 info: fullDrawIndexUint32 : 1 info: imageCubeArray : 1 info: independentBlend : 1 info: geometryShader : 1 info: tessellationShader : 0 info: sampleRateShading : 1 info: dualSrcBlend : 0 info: logicOp : 0 info: multiDrawIndirect : 0 info: drawIndirectFirstInstance : 0 info: depthClamp : 1 info: depthBiasClamp : 1 info: fillModeNonSolid : 1 info: depthBounds : 1 info: wideLines : 1 info: multiViewport : 1 info: samplerAnisotropy : 1 info: textureCompressionBC : 1 info: occlusionQueryPrecise : 1 info: pipelineStatisticsQuery : 1 info: vertexPipelineStoresAndAtomics : 1 info: fragmentStoresAndAtomics : 0 info: shaderImageGatherExtended : 0 info: shaderClipDistance : 1 info: shaderCullDistance : 1 info: shaderFloat64 : 0 info: shaderInt64 : 0 info: variableMultisampleRate : 1 info: shaderResourceResidency : 0 info: shaderResourceMinLod : 0 info: sparseBinding : 0 info: sparseResidencyBuffer : 0 info: sparseResidencyImage2D : 0 info: sparseResidencyImage3D : 0 info: sparseResidency2Samples : 0 info: sparseResidency4Samples : 0 info: sparseResidency8Samples : 0 info: sparseResidency16Samples : 0 info: sparseResidencyAliased : 0 info: Vulkan 1.1 info: shaderDrawParameters : 0 info: Vulkan 1.2 info: samplerMirrorClampToEdge : 1 info: drawIndirectCount : 1 info: samplerFilterMinmax : 0 info: hostQueryReset : 1 info: timelineSemaphore : 1 info: bufferDeviceAddress : 0 info: shaderOutputViewportIndex : 1 info: shaderOutputLayer : 1 info: vulkanMemoryModel : 1 info: Vulkan 1.3 info: robustImageAccess : 0 info: pipelineCreationCacheControl : 1 info: shaderDemoteToHelperInvocation : 1 info: shaderZeroInitializeWorkgroupMemory : 0 info: synchronization2 : 1 info: dynamicRendering : 1 info: VK_AMD_shader_fragment_mask info: extension supported : 0 info: VK_EXT_attachment_feedback_loop_layout info: attachmentFeedbackLoopLayout : 1 info: VK_EXT_conservative_rasterization info: extension supported : 1 info: VK_EXT_custom_border_color info: customBorderColors : 1 info: customBorderColorWithoutFormat : 1 info: VK_EXT_depth_clip_enable info: depthClipEnable : 1 info: VK_EXT_depth_bias_control info: depthBiasControl : 1 info: leastRepresentableValueForceUnormRepresentation : 1 info: floatRepresentation : 0 info: depthBiasExact : 1 info: VK_EXT_extended_dynamic_state3 info: extDynamicState3AlphaToCoverageEnable : 1 info: extDynamicState3DepthClipEnable : 1 info: extDynamicState3RasterizationSamples : 1 info: extDynamicState3SampleMask : 1 info: extDynamicState3LineRasterizationMode : 1 info: VK_EXT_fragment_shader_interlock info: fragmentShaderSampleInterlock : 0 info: fragmentShaderPixelInterlock : 0 info: VK_EXT_full_screen_exclusive info: extension supported : 1 info: VK_EXT_graphics_pipeline_library info: graphicsPipelineLibrary : 1 info: VK_EXT_line_rasterization info: rectangularLines : 1 info: smoothLines : 1 info: VK_EXT_memory_budget info: extension supported : 1 info: VK_EXT_memory_priority info: memoryPriority : 1 info: VK_EXT_non_seamless_cube_map info: nonSeamlessCubeMap : 1 info: VK_EXT_robustness2 info: robustBufferAccess2 : 1 info: robustImageAccess2 : 1 info: nullDescriptor : 1 info: VK_EXT_shader_module_identifier info: shaderModuleIdentifier : 1 info: VK_EXT_shader_stencil_export info: extension supported : 0 info: VK_EXT_swapchain_colorspace info: extension supported : 0 info: VK_EXT_swapchain_maintenance1 info: swapchainMaintenance1 : 1 info: VK_EXT_hdr_metadata info: extension supported : 1 info: VK_EXT_transform_feedback info: transformFeedback : 0 info: geometryStreams : 0 info: VK_EXT_vertex_attribute_divisor info: vertexAttributeInstanceRateDivisor : 1 info: vertexAttributeInstanceRateZeroDivisor : 1 info: VK_KHR_external_memory_win32 info: extension supported : 1 info: VK_KHR_external_semaphore_win32 info: extension supported : 1 info: VK_KHR_maintenance5 info: maintenance5 : 1 info: VK_KHR_present_id info: presentId : 1 info: VK_KHR_present_wait info: presentWait : 1 info: VK_NV_descriptor_pool_overallocation info: descriptorPoolOverallocation : 1 info: VK_NV_raw_access_chains info: shaderRawAccessChains : 1 info: VK_NVX_binary_import info: extension supported : 0 info: VK_NVX_image_view_handle info: extension supported : 0 info: VK_KHR_win32_keyed_mutex info: extension supported : 1 info: Queue families: info: Graphics : 0 info: Transfer : 1 info: Sparse : 0 info: DXVK: Read 389 valid state cache entries info: DXVK: Graphics pipeline libraries supported info: D3D9DeviceEx::ResetSwapChain: info: Requested Presentation Parameters info: - Width: 3840 info: - Height: 2160 info: - Format: D3D9Format::A8R8G8B8 info: - Auto Depth Stencil: false info: ^ Format: D3D9Format::Unknown info: - Windowed: true info: - Swap effect: 3 info: DXVK: Using 16 compiler threads info: D3D9DeviceEx::SetRenderState: MinimalNVIDIADriverShaderOptimization is unsupported info: Presenter: Actual swap chain properties: info: Format: VK_FORMAT_R8G8B8A8_UNORM info: Color space: VK_COLOR_SPACE_SRGB_NONLINEAR_KHR info: Present mode: VK_PRESENT_MODE_IMMEDIATE_KHR (dynamic: yes) info: Buffer size: 3840x2160 info: Image count: 3 info: Exclusive FS: 0
There's nothing out of the ordinary in that log.
Do you normally play with gplasync or was the regular dxvk log above one where it crashed?
Do you normally play with gplasync or was the regular dxvk log above one where it crashed?
No I don't use Gplaysync I use the regular DXVK. Once Again I crashed when I changed of map.
info: Game: Borderlands2.exe info: DXVK: v2.4 info: Found config file: dxvk.conf info: Found built-in config: info: d3d9.supportDFFormats = False info: d3d9.lenientClear = True info: Effective configuration: info: d3d9.lenientClear = True info: d3d9.supportDFFormats = False info: dxvk.gplAsyncCache = true info: dxvk.enableAsync = true info: d3d9.floatEmulation = strict info: Vulkan: Found vkGetInstanceProcAddr in vulkan-1.dll @ 0x665516f0 info: Built-in extension providers: info: Platform WSI info: OpenVR info: OpenXR info: OpenVR: could not open registry key, status 2 info: OpenVR: Failed to locate module info: Enabled instance extensions: info: VK_EXT_surface_maintenance1 info: VK_KHR_get_surface_capabilities2 info: VK_KHR_surface info: VK_KHR_win32_surface info: D3D9: VK_FORMAT_D16_UNORM_S8_UINT -> VK_FORMAT_D24_UNORM_S8_UINT info: NVIDIA GeForce RTX 4090: info: Driver : NVIDIA 560.94.0 info: Memory Heap[0]: info: Size: 24142 MiB info: Flags: 0x1 info: Memory Type[1]: Property Flags = 0x1 info: Memory Type[4]: Property Flags = 0x7 info: Memory Heap[1]: info: Size: 15946 MiB info: Flags: 0x0 info: Memory Type[0]: Property Flags = 0x0 info: Memory Type[2]: Property Flags = 0x6 info: Memory Type[3]: Property Flags = 0xe info: D3D9: VK_FORMAT_D24_UNORM_S8_UINT -> VK_FORMAT_D32_SFLOAT_S8_UINT info: AMD Radeon(TM) Graphics: info: Driver : AMD proprietary driver 2.0.302 info: Memory Heap[0]: info: Size: 256 MiB info: Flags: 0x3 info: Memory Type[0]: Property Flags = 0x1 info: Memory Type[4]: Property Flags = 0xc1 info: Memory Type[8]: Property Flags = 0x1 info: Memory Type[12]: Property Flags = 0xc1 info: Memory Heap[1]: info: Size: 15690 MiB info: Flags: 0x0 info: Memory Type[1]: Property Flags = 0x6 info: Memory Type[3]: Property Flags = 0xe info: Memory Type[5]: Property Flags = 0xc6 info: Memory Type[7]: Property Flags = 0xce info: Memory Type[9]: Property Flags = 0x6 info: Memory Type[11]: Property Flags = 0xe info: Memory Type[13]: Property Flags = 0xc6 info: Memory Type[15]: Property Flags = 0xce info: Memory Heap[2]: info: Size: 256 MiB info: Flags: 0x3 info: Memory Type[2]: Property Flags = 0x7 info: Memory Type[6]: Property Flags = 0xc7 info: Memory Type[10]: Property Flags = 0x7 info: Memory Type[14]: Property Flags = 0xc7 info: Process set as DPI aware info: Game: Borderlands2.exe info: DXVK: v2.4 info: Found config file: dxvk.conf info: Found built-in config: info: d3d9.supportDFFormats = False info: d3d9.lenientClear = True info: Effective configuration: info: d3d9.lenientClear = True info: d3d9.supportDFFormats = False info: dxvk.gplAsyncCache = true info: dxvk.enableAsync = true info: d3d9.floatEmulation = strict info: Vulkan: Found vkGetInstanceProcAddr in vulkan-1.dll @ 0x665516f0 info: Built-in extension providers: info: Platform WSI info: OpenVR info: OpenXR info: OpenVR: could not open registry key, status 2 info: OpenVR: Failed to locate module info: Enabled instance extensions: info: VK_EXT_surface_maintenance1 info: VK_KHR_get_surface_capabilities2 info: VK_KHR_surface info: VK_KHR_win32_surface info: D3D9: VK_FORMAT_D16_UNORM_S8_UINT -> VK_FORMAT_D24_UNORM_S8_UINT info: NVIDIA GeForce RTX 4090: info: Driver : NVIDIA 560.94.0 info: Memory Heap[0]: info: Size: 24142 MiB info: Flags: 0x1 info: Memory Type[1]: Property Flags = 0x1 info: Memory Type[4]: Property Flags = 0x7 info: Memory Heap[1]: info: Size: 15946 MiB info: Flags: 0x0 info: Memory Type[0]: Property Flags = 0x0 info: Memory Type[2]: Property Flags = 0x6 info: Memory Type[3]: Property Flags = 0xe info: D3D9: VK_FORMAT_D24_UNORM_S8_UINT -> VK_FORMAT_D32_SFLOAT_S8_UINT info: AMD Radeon(TM) Graphics: info: Driver : AMD proprietary driver 2.0.302 info: Memory Heap[0]: info: Size: 256 MiB info: Flags: 0x3 info: Memory Type[0]: Property Flags = 0x1 info: Memory Type[4]: Property Flags = 0xc1 info: Memory Type[8]: Property Flags = 0x1 info: Memory Type[12]: Property Flags = 0xc1 info: Memory Heap[1]: info: Size: 15690 MiB info: Flags: 0x0 info: Memory Type[1]: Property Flags = 0x6 info: Memory Type[3]: Property Flags = 0xe info: Memory Type[5]: Property Flags = 0xc6 info: Memory Type[7]: Property Flags = 0xce info: Memory Type[9]: Property Flags = 0x6 info: Memory Type[11]: Property Flags = 0xe info: Memory Type[13]: Property Flags = 0xc6 info: Memory Type[15]: Property Flags = 0xce info: Memory Heap[2]: info: Size: 256 MiB info: Flags: 0x3 info: Memory Type[2]: Property Flags = 0x7 info: Memory Type[6]: Property Flags = 0xc7 info: Memory Type[10]: Property Flags = 0x7 info: Memory Type[14]: Property Flags = 0xc7 info: Process set as DPI aware info: Device properties: info: Device : NVIDIA GeForce RTX 4090 info: Driver : NVIDIA 560.94.0 info: Enabled device extensions: info: VK_EXT_attachment_feedback_loop_layout info: VK_EXT_conservative_rasterization info: VK_EXT_custom_border_color info: VK_EXT_depth_bias_control info: VK_EXT_depth_clip_enable info: VK_EXT_extended_dynamic_state3 info: VK_EXT_fragment_shader_interlock info: VK_EXT_full_screen_exclusive info: VK_EXT_graphics_pipeline_library info: VK_EXT_hdr_metadata info: VK_EXT_memory_priority info: VK_EXT_non_seamless_cube_map info: VK_EXT_robustness2 info: VK_EXT_shader_module_identifier info: VK_EXT_swapchain_maintenance1 info: VK_EXT_transform_feedback info: VK_EXT_vertex_attribute_divisor info: VK_KHR_external_memory_win32 info: VK_KHR_external_semaphore_win32 info: VK_KHR_maintenance5 info: VK_KHR_pipeline_library info: VK_KHR_present_id info: VK_KHR_present_wait info: VK_KHR_swapchain info: VK_KHR_win32_keyed_mutex info: VK_NV_descriptor_pool_overallocation info: VK_NV_raw_access_chains info: Device features: info: robustBufferAccess : 1 info: fullDrawIndexUint32 : 1 info: imageCubeArray : 1 info: independentBlend : 1 info: geometryShader : 1 info: tessellationShader : 0 info: sampleRateShading : 1 info: dualSrcBlend : 0 info: logicOp : 0 info: multiDrawIndirect : 0 info: drawIndirectFirstInstance : 0 info: depthClamp : 1 info: depthBiasClamp : 1 info: fillModeNonSolid : 1 info: depthBounds : 1 info: wideLines : 1 info: multiViewport : 1 info: samplerAnisotropy : 1 info: textureCompressionBC : 1 info: occlusionQueryPrecise : 1 info: pipelineStatisticsQuery : 1 info: vertexPipelineStoresAndAtomics : 1 info: fragmentStoresAndAtomics : 0 info: shaderImageGatherExtended : 0 info: shaderClipDistance : 1 info: shaderCullDistance : 1 info: shaderFloat64 : 0 info: shaderInt64 : 0 info: variableMultisampleRate : 1 info: shaderResourceResidency : 0 info: shaderResourceMinLod : 0 info: sparseBinding : 0 info: sparseResidencyBuffer : 0 info: sparseResidencyImage2D : 0 info: sparseResidencyImage3D : 0 info: sparseResidency2Samples : 0 info: sparseResidency4Samples : 0 info: sparseResidency8Samples : 0 info: sparseResidency16Samples : 0 info: sparseResidencyAliased : 0 info: Vulkan 1.1 info: shaderDrawParameters : 0 info: Vulkan 1.2 info: samplerMirrorClampToEdge : 1 info: drawIndirectCount : 1 info: samplerFilterMinmax : 0 info: hostQueryReset : 1 info: timelineSemaphore : 1 info: bufferDeviceAddress : 0 info: shaderOutputViewportIndex : 1 info: shaderOutputLayer : 1 info: vulkanMemoryModel : 1 info: Vulkan 1.3 info: robustImageAccess : 0 info: pipelineCreationCacheControl : 1 info: shaderDemoteToHelperInvocation : 1 info: shaderZeroInitializeWorkgroupMemory : 0 info: synchronization2 : 1 info: dynamicRendering : 1 info: VK_AMD_shader_fragment_mask info: extension supported : 0 info: VK_EXT_attachment_feedback_loop_layout info: attachmentFeedbackLoopLayout : 1 info: VK_EXT_conservative_rasterization info: extension supported : 1 info: VK_EXT_custom_border_color info: customBorderColors : 1 info: customBorderColorWithoutFormat : 1 info: VK_EXT_depth_clip_enable info: depthClipEnable : 1 info: VK_EXT_depth_bias_control info: depthBiasControl : 1 info: leastRepresentableValueForceUnormRepresentation : 1 info: floatRepresentation : 0 info: depthBiasExact : 1 info: VK_EXT_extended_dynamic_state3 info: extDynamicState3AlphaToCoverageEnable : 1 info: extDynamicState3DepthClipEnable : 1 info: extDynamicState3RasterizationSamples : 1 info: extDynamicState3SampleMask : 1 info: extDynamicState3LineRasterizationMode : 1 info: VK_EXT_fragment_shader_interlock info: fragmentShaderSampleInterlock : 0 info: fragmentShaderPixelInterlock : 0 info: VK_EXT_full_screen_exclusive info: extension supported : 1 info: VK_EXT_graphics_pipeline_library info: graphicsPipelineLibrary : 1 info: VK_EXT_line_rasterization info: rectangularLines : 1 info: smoothLines : 1 info: VK_EXT_memory_budget info: extension supported : 1 info: VK_EXT_memory_priority info: memoryPriority : 1 info: VK_EXT_non_seamless_cube_map info: nonSeamlessCubeMap : 1 info: VK_EXT_robustness2 info: robustBufferAccess2 : 1 info: robustImageAccess2 : 1 info: nullDescriptor : 1 info: VK_EXT_shader_module_identifier info: shaderModuleIdentifier : 1 info: VK_EXT_shader_stencil_export info: extension supported : 0 info: VK_EXT_swapchain_colorspace info: extension supported : 0 info: VK_EXT_swapchain_maintenance1 info: swapchainMaintenance1 : 1 info: VK_EXT_hdr_metadata info: extension supported : 1 info: VK_EXT_transform_feedback info: transformFeedback : 0 info: geometryStreams : 0 info: VK_EXT_vertex_attribute_divisor info: vertexAttributeInstanceRateDivisor : 1 info: vertexAttributeInstanceRateZeroDivisor : 1 info: VK_KHR_external_memory_win32 info: extension supported : 1 info: VK_KHR_external_semaphore_win32 info: extension supported : 1 info: VK_KHR_maintenance5 info: maintenance5 : 1 info: VK_KHR_present_id info: presentId : 1 info: VK_KHR_present_wait info: presentWait : 1 info: VK_NV_descriptor_pool_overallocation info: descriptorPoolOverallocation : 1
I don't know maybe it's not related to DXVK and the game is crashing without any relation to DXVK ? I haven't played without it
Would be good if you could check that
In borderlands 2 with DXVK 2.3.1 works normally, but with the latest builds in actions, the game crashes after press play in launcher.