doitsujin / dxvk

Vulkan-based implementation of D3D8, 9, 10 and 11 for Linux / Wine
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Borderlands 2 crash #4077

Open rakantoh opened 4 months ago

rakantoh commented 4 months ago

In borderlands 2 with DXVK 2.3.1 works normally, but with the latest builds in actions, the game crashes after press play in launcher.

Blisto91 commented 4 months ago

Could you post a log?

I've tested AMD on Linux and haven't gotten a crash. Another have also tested with their Nvidia 980 but didn't crash either. Could you find out which GitHub action version it starts with specifically?

rakantoh commented 4 months ago

as i described, i have a 4070ti, specifically an asus rog strix 4070ti, and doing different software test i discovered that the problem is with asus gpu tweak III software v1.7.7.0, either with osd on or off, and this software is necessary for some overclock settings, and i think that the osd is less intrusive that rtss, the crash appears with at least 5 latest builds, with the release 2.3.1, not crash and i can play, but after play in any map and travel to sanctuary, the game crashes. Tell me if you need any additional info.

Blisto91 commented 4 months ago

Ideally we'd need to know specifically which build it started crashing on start with. Can you check if it crashes with https://github.com/doitsujin/dxvk/actions/runs/9179660999 but not with https://github.com/doitsujin/dxvk/actions/runs/9161886785

Andgari commented 2 months ago

Hello

I have the same kind of crash, it's random, I can play sometimes for one hour without issues and sometimes only a few minutes before crashing. I tried with the previous version 2.3.1 and it's the same.

GPU: RTX 4090 Driver: 560.94 Wine version: N/A DXVK version: latest builds versions

info: Game: Borderlands2.exe info: DXVK: v2.4 info: Found config file: dxvk.conf info: Found built-in config: info: d3d9.supportDFFormats = False info: d3d9.lenientClear = True info: Effective configuration: info: d3d9.lenientClear = True info: d3d9.supportDFFormats = False info: dxvk.gplAsyncCache = true info: dxvk.enableAsync = true info: d3d9.floatEmulation = strict info: Vulkan: Found vkGetInstanceProcAddr in vulkan-1.dll @ 0x657e16f0 info: Built-in extension providers: info: Platform WSI info: OpenVR info: OpenXR info: OpenVR: could not open registry key, status 2 info: OpenVR: Failed to locate module info: Enabled instance extensions: info: VK_EXT_surface_maintenance1 info: VK_KHR_get_surface_capabilities2 info: VK_KHR_surface info: VK_KHR_win32_surface info: D3D9: VK_FORMAT_D16_UNORM_S8_UINT -> VK_FORMAT_D24_UNORM_S8_UINT info: NVIDIA GeForce RTX 4090: info: Driver : NVIDIA 560.94.0 info: Memory Heap[0]: info: Size: 24142 MiB info: Flags: 0x1 info: Memory Type[1]: Property Flags = 0x1 info: Memory Type[4]: Property Flags = 0x7 info: Memory Heap[1]: info: Size: 15946 MiB info: Flags: 0x0 info: Memory Type[0]: Property Flags = 0x0 info: Memory Type[2]: Property Flags = 0x6 info: Memory Type[3]: Property Flags = 0xe info: D3D9: VK_FORMAT_D24_UNORM_S8_UINT -> VK_FORMAT_D32_SFLOAT_S8_UINT info: AMD Radeon(TM) Graphics: info: Driver : AMD proprietary driver 2.0.302 info: Memory Heap[0]: info: Size: 256 MiB info: Flags: 0x3 info: Memory Type[0]: Property Flags = 0x1 info: Memory Type[4]: Property Flags = 0xc1 info: Memory Type[8]: Property Flags = 0x1 info: Memory Type[12]: Property Flags = 0xc1 info: Memory Heap[1]: info: Size: 15690 MiB info: Flags: 0x0 info: Memory Type[1]: Property Flags = 0x6 info: Memory Type[3]: Property Flags = 0xe info: Memory Type[5]: Property Flags = 0xc6 info: Memory Type[7]: Property Flags = 0xce info: Memory Type[9]: Property Flags = 0x6 info: Memory Type[11]: Property Flags = 0xe info: Memory Type[13]: Property Flags = 0xc6 info: Memory Type[15]: Property Flags = 0xce info: Memory Heap[2]: info: Size: 256 MiB info: Flags: 0x3 info: Memory Type[2]: Property Flags = 0x7 info: Memory Type[6]: Property Flags = 0xc7 info: Memory Type[10]: Property Flags = 0x7 info: Memory Type[14]: Property Flags = 0xc7 info: Process set as DPI aware info: Game: Borderlands2.exe info: DXVK: v2.4 info: Found config file: dxvk.conf info: Found built-in config: info: d3d9.supportDFFormats = False info: d3d9.lenientClear = True info: Effective configuration: info: d3d9.lenientClear = True info: d3d9.supportDFFormats = False info: dxvk.gplAsyncCache = true info: dxvk.enableAsync = true info: d3d9.floatEmulation = strict info: Vulkan: Found vkGetInstanceProcAddr in vulkan-1.dll @ 0x657e16f0 info: Built-in extension providers: info: Platform WSI info: OpenVR info: OpenXR info: OpenVR: could not open registry key, status 2 info: OpenVR: Failed to locate module info: Enabled instance extensions: info: VK_EXT_surface_maintenance1 info: VK_KHR_get_surface_capabilities2 info: VK_KHR_surface info: VK_KHR_win32_surface info: D3D9: VK_FORMAT_D16_UNORM_S8_UINT -> VK_FORMAT_D24_UNORM_S8_UINT info: NVIDIA GeForce RTX 4090: info: Driver : NVIDIA 560.94.0 info: Memory Heap[0]: info: Size: 24142 MiB info: Flags: 0x1 info: Memory Type[1]: Property Flags = 0x1 info: Memory Type[4]: Property Flags = 0x7 info: Memory Heap[1]: info: Size: 15946 MiB info: Flags: 0x0 info: Memory Type[0]: Property Flags = 0x0 info: Memory Type[2]: Property Flags = 0x6 info: Memory Type[3]: Property Flags = 0xe info: D3D9: VK_FORMAT_D24_UNORM_S8_UINT -> VK_FORMAT_D32_SFLOAT_S8_UINT info: AMD Radeon(TM) Graphics: info: Driver : AMD proprietary driver 2.0.302 info: Memory Heap[0]: info: Size: 256 MiB info: Flags: 0x3 info: Memory Type[0]: Property Flags = 0x1 info: Memory Type[4]: Property Flags = 0xc1 info: Memory Type[8]: Property Flags = 0x1 info: Memory Type[12]: Property Flags = 0xc1 info: Memory Heap[1]: info: Size: 15690 MiB info: Flags: 0x0 info: Memory Type[1]: Property Flags = 0x6 info: Memory Type[3]: Property Flags = 0xe info: Memory Type[5]: Property Flags = 0xc6 info: Memory Type[7]: Property Flags = 0xce info: Memory Type[9]: Property Flags = 0x6 info: Memory Type[11]: Property Flags = 0xe info: Memory Type[13]: Property Flags = 0xc6 info: Memory Type[15]: Property Flags = 0xce info: Memory Heap[2]: info: Size: 256 MiB info: Flags: 0x3 info: Memory Type[2]: Property Flags = 0x7 info: Memory Type[6]: Property Flags = 0xc7 info: Memory Type[10]: Property Flags = 0x7 info: Memory Type[14]: Property Flags = 0xc7 info: Process set as DPI aware info: Device properties: info: Device : NVIDIA GeForce RTX 4090 info: Driver : NVIDIA 560.94.0 info: Enabled device extensions: info: VK_EXT_attachment_feedback_loop_layout info: VK_EXT_conservative_rasterization info: VK_EXT_custom_border_color info: VK_EXT_depth_bias_control info: VK_EXT_depth_clip_enable info: VK_EXT_extended_dynamic_state3 info: VK_EXT_fragment_shader_interlock info: VK_EXT_full_screen_exclusive info: VK_EXT_graphics_pipeline_library info: VK_EXT_hdr_metadata info: VK_EXT_memory_priority info: VK_EXT_non_seamless_cube_map info: VK_EXT_robustness2 info: VK_EXT_shader_module_identifier info: VK_EXT_swapchain_maintenance1 info: VK_EXT_transform_feedback info: VK_EXT_vertex_attribute_divisor info: VK_KHR_external_memory_win32 info: VK_KHR_external_semaphore_win32 info: VK_KHR_maintenance5 info: VK_KHR_pipeline_library info: VK_KHR_present_id info: VK_KHR_present_wait info: VK_KHR_swapchain info: VK_KHR_win32_keyed_mutex info: VK_NV_descriptor_pool_overallocation info: VK_NV_raw_access_chains info: Device features: info: robustBufferAccess : 1 info: fullDrawIndexUint32 : 1 info: imageCubeArray : 1 info: independentBlend : 1 info: geometryShader : 1 info: tessellationShader : 0 info: sampleRateShading : 1 info: dualSrcBlend : 0 info: logicOp : 0 info: multiDrawIndirect : 0 info: drawIndirectFirstInstance : 0 info: depthClamp : 1 info: depthBiasClamp : 1 info: fillModeNonSolid : 1 info: depthBounds : 1 info: wideLines : 1 info: multiViewport : 1 info: samplerAnisotropy : 1 info: textureCompressionBC : 1 info: occlusionQueryPrecise : 1 info: pipelineStatisticsQuery : 1 info: vertexPipelineStoresAndAtomics : 1 info: fragmentStoresAndAtomics : 0 info: shaderImageGatherExtended : 0 info: shaderClipDistance : 1 info: shaderCullDistance : 1 info: shaderFloat64 : 0 info: shaderInt64 : 0 info: variableMultisampleRate : 1 info: shaderResourceResidency : 0 info: shaderResourceMinLod : 0 info: sparseBinding : 0 info: sparseResidencyBuffer : 0 info: sparseResidencyImage2D : 0 info: sparseResidencyImage3D : 0 info: sparseResidency2Samples : 0 info: sparseResidency4Samples : 0 info: sparseResidency8Samples : 0 info: sparseResidency16Samples : 0 info: sparseResidencyAliased : 0 info: Vulkan 1.1 info: shaderDrawParameters : 0 info: Vulkan 1.2 info: samplerMirrorClampToEdge : 1 info: drawIndirectCount : 1 info: samplerFilterMinmax : 0 info: hostQueryReset : 1 info: timelineSemaphore : 1 info: bufferDeviceAddress : 0 info: shaderOutputViewportIndex : 1 info: shaderOutputLayer : 1 info: vulkanMemoryModel : 1 info: Vulkan 1.3 info: robustImageAccess : 0 info: pipelineCreationCacheControl : 1 info: shaderDemoteToHelperInvocation : 1 info: shaderZeroInitializeWorkgroupMemory : 0 info: synchronization2 : 1 info: dynamicRendering : 1 info: VK_AMD_shader_fragment_mask info: extension supported : 0 info: VK_EXT_attachment_feedback_loop_layout info: attachmentFeedbackLoopLayout : 1 info: VK_EXT_conservative_rasterization info: extension supported : 1 info: VK_EXT_custom_border_color info: customBorderColors : 1 info: customBorderColorWithoutFormat : 1 info: VK_EXT_depth_clip_enable info: depthClipEnable : 1 info: VK_EXT_depth_bias_control info: depthBiasControl : 1 info: leastRepresentableValueForceUnormRepresentation : 1 info: floatRepresentation : 0 info: depthBiasExact : 1 info: VK_EXT_extended_dynamic_state3 info: extDynamicState3AlphaToCoverageEnable : 1 info: extDynamicState3DepthClipEnable : 1 info: extDynamicState3RasterizationSamples : 1 info: extDynamicState3SampleMask : 1 info: extDynamicState3LineRasterizationMode : 1 info: VK_EXT_fragment_shader_interlock info: fragmentShaderSampleInterlock : 0 info: fragmentShaderPixelInterlock : 0 info: VK_EXT_full_screen_exclusive info: extension supported : 1 info: VK_EXT_graphics_pipeline_library info: graphicsPipelineLibrary : 1 info: VK_EXT_line_rasterization info: rectangularLines : 1 info: smoothLines : 1 info: VK_EXT_memory_budget info: extension supported : 1 info: VK_EXT_memory_priority info: memoryPriority : 1 info: VK_EXT_non_seamless_cube_map info: nonSeamlessCubeMap : 1 info: VK_EXT_robustness2 info: robustBufferAccess2 : 1 info: robustImageAccess2 : 1 info: nullDescriptor : 1 info: VK_EXT_shader_module_identifier info: shaderModuleIdentifier : 1 info: VK_EXT_shader_stencil_export info: extension supported : 0 info: VK_EXT_swapchain_colorspace info: extension supported : 0 info: VK_EXT_swapchain_maintenance1 info: swapchainMaintenance1 : 1 info: VK_EXT_hdr_metadata info: extension supported : 1 info: VK_EXT_transform_feedback info: transformFeedback : 0 info: geometryStreams : 0 info: VK_EXT_vertex_attribute_divisor info: vertexAttributeInstanceRateDivisor : 1 info: vertexAttributeInstanceRateZeroDivisor : 1 info: VK_KHR_external_memory_win32 info: extension supported : 1 info: VK_KHR_external_semaphore_win32 info: extension supported : 1 info: VK_KHR_maintenance5 info: maintenance5 : 1 info: VK_KHR_present_id info: presentId : 1 info: VK_KHR_present_wait info: presentWait : 1 info: VK_NV_descriptor_pool_overallocation info: descriptorPoolOverallocation : 1 info: VK_NV_raw_access_chains info: shaderRawAccessChains : 1 info: VK_NVX_binary_import info: extension supported : 0 info: VK_NVX_image_view_handle info: extension supported : 0 info: VK_KHR_win32_keyed_mutex info: extension supported : 1 info: Queue families: info: Graphics : 0 info: Transfer : 1 info: Sparse : 0 info: DXVK: Read 389 valid state cache entries info: DXVK: Graphics pipeline libraries supported info: D3D9DeviceEx::ResetSwapChain: info: Requested Presentation Parameters info: - Width: 3840 info: - Height: 2160 info: - Format: D3D9Format::A8R8G8B8 info: - Auto Depth Stencil: false info: ^ Format: D3D9Format::Unknown info: - Windowed: true info: - Swap effect: 3 info: DXVK: Using 16 compiler threads info: D3D9DeviceEx::SetRenderState: MinimalNVIDIADriverShaderOptimization is unsupported info: Presenter: Actual swap chain properties: info: Format: VK_FORMAT_R8G8B8A8_UNORM info: Color space: VK_COLOR_SPACE_SRGB_NONLINEAR_KHR info: Present mode: VK_PRESENT_MODE_IMMEDIATE_KHR (dynamic: yes) info: Buffer size: 3840x2160 info: Image count: 3 info: Exclusive FS: 0

K0bin commented 2 months ago

There's nothing out of the ordinary in that log.

Blisto91 commented 2 months ago

Do you normally play with gplasync or was the regular dxvk log above one where it crashed?

Andgari commented 2 months ago

Do you normally play with gplasync or was the regular dxvk log above one where it crashed?

No I don't use Gplaysync I use the regular DXVK. Once Again I crashed when I changed of map.

info: Game: Borderlands2.exe info: DXVK: v2.4 info: Found config file: dxvk.conf info: Found built-in config: info: d3d9.supportDFFormats = False info: d3d9.lenientClear = True info: Effective configuration: info: d3d9.lenientClear = True info: d3d9.supportDFFormats = False info: dxvk.gplAsyncCache = true info: dxvk.enableAsync = true info: d3d9.floatEmulation = strict info: Vulkan: Found vkGetInstanceProcAddr in vulkan-1.dll @ 0x665516f0 info: Built-in extension providers: info: Platform WSI info: OpenVR info: OpenXR info: OpenVR: could not open registry key, status 2 info: OpenVR: Failed to locate module info: Enabled instance extensions: info: VK_EXT_surface_maintenance1 info: VK_KHR_get_surface_capabilities2 info: VK_KHR_surface info: VK_KHR_win32_surface info: D3D9: VK_FORMAT_D16_UNORM_S8_UINT -> VK_FORMAT_D24_UNORM_S8_UINT info: NVIDIA GeForce RTX 4090: info: Driver : NVIDIA 560.94.0 info: Memory Heap[0]: info: Size: 24142 MiB info: Flags: 0x1 info: Memory Type[1]: Property Flags = 0x1 info: Memory Type[4]: Property Flags = 0x7 info: Memory Heap[1]: info: Size: 15946 MiB info: Flags: 0x0 info: Memory Type[0]: Property Flags = 0x0 info: Memory Type[2]: Property Flags = 0x6 info: Memory Type[3]: Property Flags = 0xe info: D3D9: VK_FORMAT_D24_UNORM_S8_UINT -> VK_FORMAT_D32_SFLOAT_S8_UINT info: AMD Radeon(TM) Graphics: info: Driver : AMD proprietary driver 2.0.302 info: Memory Heap[0]: info: Size: 256 MiB info: Flags: 0x3 info: Memory Type[0]: Property Flags = 0x1 info: Memory Type[4]: Property Flags = 0xc1 info: Memory Type[8]: Property Flags = 0x1 info: Memory Type[12]: Property Flags = 0xc1 info: Memory Heap[1]: info: Size: 15690 MiB info: Flags: 0x0 info: Memory Type[1]: Property Flags = 0x6 info: Memory Type[3]: Property Flags = 0xe info: Memory Type[5]: Property Flags = 0xc6 info: Memory Type[7]: Property Flags = 0xce info: Memory Type[9]: Property Flags = 0x6 info: Memory Type[11]: Property Flags = 0xe info: Memory Type[13]: Property Flags = 0xc6 info: Memory Type[15]: Property Flags = 0xce info: Memory Heap[2]: info: Size: 256 MiB info: Flags: 0x3 info: Memory Type[2]: Property Flags = 0x7 info: Memory Type[6]: Property Flags = 0xc7 info: Memory Type[10]: Property Flags = 0x7 info: Memory Type[14]: Property Flags = 0xc7 info: Process set as DPI aware info: Game: Borderlands2.exe info: DXVK: v2.4 info: Found config file: dxvk.conf info: Found built-in config: info: d3d9.supportDFFormats = False info: d3d9.lenientClear = True info: Effective configuration: info: d3d9.lenientClear = True info: d3d9.supportDFFormats = False info: dxvk.gplAsyncCache = true info: dxvk.enableAsync = true info: d3d9.floatEmulation = strict info: Vulkan: Found vkGetInstanceProcAddr in vulkan-1.dll @ 0x665516f0 info: Built-in extension providers: info: Platform WSI info: OpenVR info: OpenXR info: OpenVR: could not open registry key, status 2 info: OpenVR: Failed to locate module info: Enabled instance extensions: info: VK_EXT_surface_maintenance1 info: VK_KHR_get_surface_capabilities2 info: VK_KHR_surface info: VK_KHR_win32_surface info: D3D9: VK_FORMAT_D16_UNORM_S8_UINT -> VK_FORMAT_D24_UNORM_S8_UINT info: NVIDIA GeForce RTX 4090: info: Driver : NVIDIA 560.94.0 info: Memory Heap[0]: info: Size: 24142 MiB info: Flags: 0x1 info: Memory Type[1]: Property Flags = 0x1 info: Memory Type[4]: Property Flags = 0x7 info: Memory Heap[1]: info: Size: 15946 MiB info: Flags: 0x0 info: Memory Type[0]: Property Flags = 0x0 info: Memory Type[2]: Property Flags = 0x6 info: Memory Type[3]: Property Flags = 0xe info: D3D9: VK_FORMAT_D24_UNORM_S8_UINT -> VK_FORMAT_D32_SFLOAT_S8_UINT info: AMD Radeon(TM) Graphics: info: Driver : AMD proprietary driver 2.0.302 info: Memory Heap[0]: info: Size: 256 MiB info: Flags: 0x3 info: Memory Type[0]: Property Flags = 0x1 info: Memory Type[4]: Property Flags = 0xc1 info: Memory Type[8]: Property Flags = 0x1 info: Memory Type[12]: Property Flags = 0xc1 info: Memory Heap[1]: info: Size: 15690 MiB info: Flags: 0x0 info: Memory Type[1]: Property Flags = 0x6 info: Memory Type[3]: Property Flags = 0xe info: Memory Type[5]: Property Flags = 0xc6 info: Memory Type[7]: Property Flags = 0xce info: Memory Type[9]: Property Flags = 0x6 info: Memory Type[11]: Property Flags = 0xe info: Memory Type[13]: Property Flags = 0xc6 info: Memory Type[15]: Property Flags = 0xce info: Memory Heap[2]: info: Size: 256 MiB info: Flags: 0x3 info: Memory Type[2]: Property Flags = 0x7 info: Memory Type[6]: Property Flags = 0xc7 info: Memory Type[10]: Property Flags = 0x7 info: Memory Type[14]: Property Flags = 0xc7 info: Process set as DPI aware info: Device properties: info: Device : NVIDIA GeForce RTX 4090 info: Driver : NVIDIA 560.94.0 info: Enabled device extensions: info: VK_EXT_attachment_feedback_loop_layout info: VK_EXT_conservative_rasterization info: VK_EXT_custom_border_color info: VK_EXT_depth_bias_control info: VK_EXT_depth_clip_enable info: VK_EXT_extended_dynamic_state3 info: VK_EXT_fragment_shader_interlock info: VK_EXT_full_screen_exclusive info: VK_EXT_graphics_pipeline_library info: VK_EXT_hdr_metadata info: VK_EXT_memory_priority info: VK_EXT_non_seamless_cube_map info: VK_EXT_robustness2 info: VK_EXT_shader_module_identifier info: VK_EXT_swapchain_maintenance1 info: VK_EXT_transform_feedback info: VK_EXT_vertex_attribute_divisor info: VK_KHR_external_memory_win32 info: VK_KHR_external_semaphore_win32 info: VK_KHR_maintenance5 info: VK_KHR_pipeline_library info: VK_KHR_present_id info: VK_KHR_present_wait info: VK_KHR_swapchain info: VK_KHR_win32_keyed_mutex info: VK_NV_descriptor_pool_overallocation info: VK_NV_raw_access_chains info: Device features: info: robustBufferAccess : 1 info: fullDrawIndexUint32 : 1 info: imageCubeArray : 1 info: independentBlend : 1 info: geometryShader : 1 info: tessellationShader : 0 info: sampleRateShading : 1 info: dualSrcBlend : 0 info: logicOp : 0 info: multiDrawIndirect : 0 info: drawIndirectFirstInstance : 0 info: depthClamp : 1 info: depthBiasClamp : 1 info: fillModeNonSolid : 1 info: depthBounds : 1 info: wideLines : 1 info: multiViewport : 1 info: samplerAnisotropy : 1 info: textureCompressionBC : 1 info: occlusionQueryPrecise : 1 info: pipelineStatisticsQuery : 1 info: vertexPipelineStoresAndAtomics : 1 info: fragmentStoresAndAtomics : 0 info: shaderImageGatherExtended : 0 info: shaderClipDistance : 1 info: shaderCullDistance : 1 info: shaderFloat64 : 0 info: shaderInt64 : 0 info: variableMultisampleRate : 1 info: shaderResourceResidency : 0 info: shaderResourceMinLod : 0 info: sparseBinding : 0 info: sparseResidencyBuffer : 0 info: sparseResidencyImage2D : 0 info: sparseResidencyImage3D : 0 info: sparseResidency2Samples : 0 info: sparseResidency4Samples : 0 info: sparseResidency8Samples : 0 info: sparseResidency16Samples : 0 info: sparseResidencyAliased : 0 info: Vulkan 1.1 info: shaderDrawParameters : 0 info: Vulkan 1.2 info: samplerMirrorClampToEdge : 1 info: drawIndirectCount : 1 info: samplerFilterMinmax : 0 info: hostQueryReset : 1 info: timelineSemaphore : 1 info: bufferDeviceAddress : 0 info: shaderOutputViewportIndex : 1 info: shaderOutputLayer : 1 info: vulkanMemoryModel : 1 info: Vulkan 1.3 info: robustImageAccess : 0 info: pipelineCreationCacheControl : 1 info: shaderDemoteToHelperInvocation : 1 info: shaderZeroInitializeWorkgroupMemory : 0 info: synchronization2 : 1 info: dynamicRendering : 1 info: VK_AMD_shader_fragment_mask info: extension supported : 0 info: VK_EXT_attachment_feedback_loop_layout info: attachmentFeedbackLoopLayout : 1 info: VK_EXT_conservative_rasterization info: extension supported : 1 info: VK_EXT_custom_border_color info: customBorderColors : 1 info: customBorderColorWithoutFormat : 1 info: VK_EXT_depth_clip_enable info: depthClipEnable : 1 info: VK_EXT_depth_bias_control info: depthBiasControl : 1 info: leastRepresentableValueForceUnormRepresentation : 1 info: floatRepresentation : 0 info: depthBiasExact : 1 info: VK_EXT_extended_dynamic_state3 info: extDynamicState3AlphaToCoverageEnable : 1 info: extDynamicState3DepthClipEnable : 1 info: extDynamicState3RasterizationSamples : 1 info: extDynamicState3SampleMask : 1 info: extDynamicState3LineRasterizationMode : 1 info: VK_EXT_fragment_shader_interlock info: fragmentShaderSampleInterlock : 0 info: fragmentShaderPixelInterlock : 0 info: VK_EXT_full_screen_exclusive info: extension supported : 1 info: VK_EXT_graphics_pipeline_library info: graphicsPipelineLibrary : 1 info: VK_EXT_line_rasterization info: rectangularLines : 1 info: smoothLines : 1 info: VK_EXT_memory_budget info: extension supported : 1 info: VK_EXT_memory_priority info: memoryPriority : 1 info: VK_EXT_non_seamless_cube_map info: nonSeamlessCubeMap : 1 info: VK_EXT_robustness2 info: robustBufferAccess2 : 1 info: robustImageAccess2 : 1 info: nullDescriptor : 1 info: VK_EXT_shader_module_identifier info: shaderModuleIdentifier : 1 info: VK_EXT_shader_stencil_export info: extension supported : 0 info: VK_EXT_swapchain_colorspace info: extension supported : 0 info: VK_EXT_swapchain_maintenance1 info: swapchainMaintenance1 : 1 info: VK_EXT_hdr_metadata info: extension supported : 1 info: VK_EXT_transform_feedback info: transformFeedback : 0 info: geometryStreams : 0 info: VK_EXT_vertex_attribute_divisor info: vertexAttributeInstanceRateDivisor : 1 info: vertexAttributeInstanceRateZeroDivisor : 1 info: VK_KHR_external_memory_win32 info: extension supported : 1 info: VK_KHR_external_semaphore_win32 info: extension supported : 1 info: VK_KHR_maintenance5 info: maintenance5 : 1 info: VK_KHR_present_id info: presentId : 1 info: VK_KHR_present_wait info: presentWait : 1 info: VK_NV_descriptor_pool_overallocation info: descriptorPoolOverallocation : 1

Andgari commented 2 months ago

I don't know maybe it's not related to DXVK and the game is crashing without any relation to DXVK ? I haven't played without it

Blisto91 commented 2 months ago

Would be good if you could check that