Open Blisto91 opened 4 days ago
Maybe we should start considering just always using cached memory for D3DUSAGE_DYNAMIC
. @Joshua-Ashton This issue seems to be pretty common for D3D9 games.
It's also common in several d3d8 games and benchmarks such as 3DMark2001 SE.
Helps very low CPU bound performance especially in Castaway Stories.
https://github.com/doitsujin/dxvk/issues/4066 is kept open since even though this helps a bunch the performance is still oddly low. I haven't been able to compare to Windows since it crashes for me before i get ingame without dxvk and so far the game doesn't agree with apitrace.