doitsujin / dxvk

Vulkan-based implementation of D3D8, 9, 10 and 11 for Linux / Wine
zlib License
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SENRAN KAGURA Peach Ball: Backwards characters #4216

Closed waspennator closed 1 month ago

waspennator commented 1 month ago

For some reason during cutscenes, character models are backwards, this issue goes away as soon as i set proton to use wined3d.

download

How it should look.

Screenshot_20240822_191242_YouTube

Software information

SENRAN KAGURA Peach Ball

System information

Apitrace file(s)

For instructions on how to use apitrace, see: https://github.com/doitsujin/dxvk/wiki/Using-Apitrace

Log files

Please attach Proton or Wine logs as a text file:

steam-1074080.log.txt

K0bin commented 1 month ago

Please make an apitrace.

waspennator commented 1 month ago

Disregard my last post, I was just a little dumb and didn't know how to do a DX11 api trace properly, here you go. The issue also happens on my windows laptop too.

https://www.mediafire.com/file/6eden700jthycn0/SKPeachBall.zip/file

doitsujin commented 1 month ago

Fixed as of 1c30bc92bb49b67631abcccda884bab141f9ccb6.

waspennator commented 1 month ago

Can confirm that fixes it on my windows laptop, thank you. Presuming it will also fix on deck whenever proton pulls in DXVK again.