doitsujin / dxvk

Vulkan-based implementation of D3D8, 9, 10 and 11 for Linux / Wine
zlib License
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D3D11 Compatibility Issue #4299

Closed LEM1OUTGAMES closed 1 month ago

LEM1OUTGAMES commented 1 month ago

Hello Philip,

I’m a game developer who has worked on image couple games, but I’ve encountered a problem with D3D11. I’m not sure why this is happening, but I have an old DXVK image. I’ve looked into various solutions, such as removing DXVK and trying different DLLs from dll-files.com, but nothing seems to work correctly.

I hope you might know a way to resolve this issue. Thank you for taking the time to read my message,

Best regards, Jacob Jufeili

Blisto91 commented 1 month ago

I am not Philip but wanted to ask for some clarification

I’ve looked into various solutions, such as removing DXVK and trying different DLLs from dll-files.com, but nothing seems to work correctly.

Are you saying this is a issue with the game even when not using dxvk?

doitsujin commented 1 month ago

32768 is not a supported texture size, the maximum size commonly supported by D3D11 (and by current hardware) is 16384. This isn't expected to work anywhere.

LEM1OUTGAMES commented 1 month ago

So what could cause that issue for some reason if do change the value on the Notepad and save it as 16384 or less is going to read it has 32768

LEM1OUTGAMES commented 1 month ago

I am not Philip but wanted to ask for some clarification

I’ve looked into various solutions, such as removing DXVK and trying different DLLs from dll-files.com, but nothing seems to work correctly.

Are you saying this is a issue with the game even when not using dxvk?

Without DXVK, the game won't run. You can download the game as a demo on Steam. I have it there; it's called the Nightmare of Arrival chapter 1 demo, but with Nvidia works fine.

LEM1OUTGAMES commented 1 month ago

If you have an AMD card, can you guys try it out . and maybe you can help me figure out this issue.

Thank you

Redundanz commented 1 month ago

So what could cause that issue for some reason if do change the value on the Notepad and save it as 16384 or less is going to read it has 32768

are you autogenerating textures with some sort of conf/flags file or how is changing dimensions on an image file format supposed to work via notepad? you need to reduce the height & width of your textures to a maximum of 16384 pixels each. in photoshop, mudbox, zbrush, gimp... mspaint.

as mentioned before, it's also completely unrelated to dxvk and you'll be better off gaining insights by posting your inquiry on gamedev[dot]net for example.

LEM1OUTGAMES commented 1 month ago

I think I may have found the issue. I was having a problem with NVIDIA. When I removed DXVK, the game didn’t work. So, I started to go through each file until I found the Fonts folder. I deleted most of the contents there, and it worked fine without DXVK. However, when I put the files back, the game crashed. I believe I’ve identified my issue, and this might be why it breaks on AMD cards. I plan to fix this when I set up my second PC and install the AMD card in it. If that works, then it’s likely the fonts that are causing the problem.