Open JavaDaVinci opened 1 month ago
I don't understand how this is supposed to be a DXVK regression, Proton doesn't enable DXVK for D3D8 by default yet and you have to manually enable it by setting PROTON_DXVK_D3D8=1
.
I don't understand how this is supposed to be a DXVK regression, Proton doesn't enable DXVK for D3D8 by default yet and you have to manually enable it by setting
PROTON_DXVK_D3D8=1
.
Thank you for the advice, it worked just as you said. The first issue was on my end, but for the second one, I’ve attached a new log file—hopefully, it will be helpful. steam-324680.log
The first issue was on my end, but for the second one, I’ve attached a new log file—hopefully, it will be helpful. steam-324680.log
I'm not able to reproduce any such problems with the army builder on Wine Staging, so it could very well be a Proton bug. In any case, the likelihood of it being a dxvk problem is rather slim.
I'm not able to reproduce any such problems with the army builder on Wine
I apologize for my lack of knowledge. Could you please explain how you were able to run the game from Steam using Wine, instead of Proton? I attempted to launch it using the command WINEPREFIX="/path/to/custom/prefix" wine "/path/to/game/executable", but I encountered an error stating, "Failed to initialize Steam. Please make sure the Steam Client is running."
Could you please explain how you were able to run the game from Steam using Wine, instead of Proton?
Perhaps I should have specified I have the GOG version of the game :). In short that just installs in a Wine prefix, like you would do it on Windows. With Steam, I expect you can simply install Steam itself in a regular Wine prefix and get the game deployed there. @Blisto91 may have further insight as he juggles Proton and Wine versions all the time for testing purposes.
@JavaDaVinci Sorry for noticing this so late, but I was actually using a launch script for the game with some overrides (totally forgot about it though). I'm launching the game with:
WINEDLLOVERRIDES="msvcp70,msvcr70=n" wine IC.exe
This will use the dlls the game ships, not Wine/Proton's which does indeed seem to solve some otherwise inexplicable load times and slowdowns. FWIW I'm using the GOG release, but I hope the Steam version also ships the above mentioned dlls.
There’s a noticeable regression in Impossible Creatures. The game launches and plays normally, but when using the MANGOHUD=1 %command% launch option, the DXVK overlay, which used to work perfectly, no longer appears. To see the overlay now, I have to use mangohud --dlsym %command%, which suggests that Proton is no longer using DXVK for this DirectX 8 game and is instead defaulting to WineD3D—a significant step backward.
Additionally, a long-standing issue persists: when accessing the Army Builder and selecting an animal, the game freezes for 1-2 minutes before allowing me to make the next selection. The same freezing occurs during custom matches when selecting armies, causing a similar 1-2 minute delay. This issue happens across all Linux distributions, desktop environments, Proton versions, and even with different GPU brands. I am also providing you with log file:
steam-324680.log
Operating System: Nobara Linux 40 KDE Plasma Version: 6.2.0 KDE Frameworks Version: 6.7.0 Qt Version: 6.7.2 Kernel Version: 6.11.3-200.fsync.fc40.x86_64 (64-bit) Graphics Platform: Wayland Processors: 12 × AMD Ryzen 5 5600G with Radeon Graphics Memory: 23,4 GiB of RAM Graphics Processor: AMD Radeon RX 6600 Manufacturer: Micro-Star International Co., Ltd. Product Name: MS-7C51 System Version: 1.0