Since commit https://github.com/doitsujin/dxvk/commit/25076d9220d37fbac589a83193a571d965d7f81a the two metal containers in the corner of the first room will have a weird reflection that moves with the camera, it looks like the outside of a building maybe. Prior to this they didn't have any reflections which match wined3d and native.
d3d9.forceSamplerTypeSpecConstants = True seemingly works around the issue.
Also if i change window mode via either the game options or alt + enter the issue also disappears until i load the map again.
Since commit https://github.com/doitsujin/dxvk/commit/25076d9220d37fbac589a83193a571d965d7f81a the two metal containers in the corner of the first room will have a weird reflection that moves with the camera, it looks like the outside of a building maybe. Prior to this they didn't have any reflections which match wined3d and native.
d3d9.forceSamplerTypeSpecConstants = True
seemingly works around the issue. Also if i change window mode via either the game options or alt + enter the issue also disappears until i load the map again.Screenshots
native Nvidia ![image](https://github.com/user-attachments/assets/004fce84-c9f3-4659-9849-b1dfa80a28a7) dxvk ![image](https://github.com/user-attachments/assets/ba89ae2e-220a-4053-9162-ac4a8e91809f)Software information
Alpha Protocol Using the default settings.
System information
Apitrace file(s)
TBD
Edit: added https://drive.proton.me/urls/XB50DYT3JR#MiZEjE0tSOf1