doitsujin / dxvk

Vulkan-based implementation of D3D8, 9, 10 and 11 for Linux / Wine
zlib License
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Version 2.5 forces low anisotropic filtering on some games #4459

Closed HitoM43 closed 38 minutes ago

HitoM43 commented 3 hours ago

Please describe your issue as accurately as possible.

Running some games, usually dx9, with dxvk 2.5 will force anisotropic filtering to be very low despite setting it to max in the game. Issue not present on older versions like 2.4.1, 2.4. Workaround found: creating a config in the game folder with d3d11.samplerAnisotropy = 16 and d3d9.samplerAnisotropy = 16.

Software information

Name of the game, settings used etc. NFS Most Wanted 2005, Carbon, Race driver GRID, Overspeed, maybe more.

System information

Blisto91 commented 3 hours ago

It has already been fixed on master. A 2.5.1 will likely release in the near future with a few fixes.

doitsujin commented 38 minutes ago

Duplicate of #4452 , #4456

D3D11 is not affected by this.