Closed BlazeKl closed 5 years ago
You mentioned that it works with "older" DXVK, can you pinpoint the version (or better, the exact commit) which introduces the issue?
I wonder if this is related to the freeze I get in Valley benchmark on WIndows w/ DXVK. It was also introduced by the 6579b2a commit
Sorry for the very late reply. Is this still an issue with current DXVK and driver versions? I can't reproduce the hang with your apitrace on my RX 480.
tested the game again with recently (5 minutes ago) compiled mesa and dxvk and it seems the hang is fixed
EDIT: nvm, I was using older libraries on the game's folder the issue is still present
the problem is that the game seems to hang when the game is running too fast because if I trace the game or do a hang report with latest dxvk the game doesn't hang at all
I may try doing a trace on windows and see if it hangs on dxvk on linux
EDIT: https://drive.google.com/open?id=1l4pKBtN4Yv46e5Qbq0hV8LhVSL-E-cVu I recorded this trace on windows, it replays fine on windows but for some reason it crashes for me on wine+dxvk
can't replicate the issue anymore with my new RX 470, maybe this issue is releated to GCN 1.0 or it just got fixed some time ago. Anyways I'll close this unless someone get this problem again
The game started to hang on some maps since commit https://github.com/doitsujin/dxvk/commit/6579b2ad994f0ef43459f4dd2150ca1e8c886e13
recorded an apitrace with an older version of dxvk since both wined3d and newer dxvk have problems with the loading screen crashing or hanging, I can trace another one with latest dxvk if you need it
Software information
Trackmania 2 standalone non steam version max settings
System information
Apitrace file(s)
Log files