doitsujin / dxvk

Vulkan-based implementation of D3D8, 9, 10 and 11 for Linux / Wine
zlib License
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Wiki: add Elder Scrolls Online to the list of playable games #91

Closed ssorgatem closed 6 years ago

ssorgatem commented 6 years ago

After extensive tsting, I can say that ESO works better on current DXVK than on Wined3d (staging or otherwise), with the only noticeable downside being textures taking slightly longer to load sometimes.

This is important because ESO is currently broken in wined3d (texture glitches).

So I propose adding it to the supported game list int he wiki, something like this:

The table below lists games and applications that were tested with DXVK. Note that the project is still in an early stage of development, and games not listed below should not be expected to work.

Game Status Since version Notes
Cities: Skylines Testing Occationally crashes when zoomed in
Elder Scrolls Online Playable git Requires mesa-git for Vega GPUs
Homefront Testing
Megadimension Neptunia VII Testing Depth of Field not working, RADV issues
Nier: Automata Playable v0.20
Offworld Trading Company Testing
Ori and the Blind Forest Testing
Rise of the Tomb Raider Testing Renders incorrectly, poor performance
Thief (2014) Testing Some options not working, poor performance
Tomb Raider (2013) Testing Requires Mesa-git, not all options supported
Unigine Heaven Benchmark Working v0.21 Tessellation not supported
Unigine Valley Benchmark Working v0.21
doitsujin commented 6 years ago

Done, and thanks for testing+reporting this.