Closed HK47196 closed 5 years ago
Closing as a duplicate of #816, please drop a comment there.
The validation errors are not relevant, the invalid subpass barrier is how transform feedback barriers were originally meant to be implemented, but right now there is no satisfactory and "valid" solution.
Binding an UINT
format view to a slot that expects SFLOAT
format is a common game bug and should also not cause GPU hangs, since at worst it alters how the same data is interpreted.
Anyway, I'm unable to reproduce the issue with Elex, and even if I could, I wouldn't know how to debug Nvidia driver hangs.
When playing ELEX & Monster Hunter: World I get seemingly random freezes after 15 mins-2+ hours of gameplay(it would be impossible to play it with APITrace enabled for this long), with this in dmesg:
Software information
System information
Wine version: 4.1 staging and 4.2 staging, tried both dll and winelib versions of DXVK
and the problem persists
Log files
Unsure if this will be any use, but I did manage to capture some maybe interesting stuff using VK_LAYER_LUNARG_standard_validation elex_dump.txt
Possibly related issues:
816
https://github.com/doitsujin/dxvk/issues/759#issuecomment-453108515