Closed ziabice closed 5 years ago
This is a mesa regression and fixed in git master. AFAIK it only affects the 19.0.1 stable release, 19.0 should be fine.
Thank you all a lot, I'll notify my distro maintainers of the problem! ;)
Thanks for the info! Seems the same was affecting Escape from Tarkov windows reflection on Factory, right now I'm running with RADV_DEBUG=nohiz
until mesa-git get updated in unofficial arch repo.
EDIT: It seems that updating mesa to the one I just compiled (19.1.0_devel.109670.edc7deec42b-1) didn't do the trick for Escape from Tarkov, so running it with RADV_DEBUG=nohiz
still until I figure out why it's happening – just leaving it here for clarification.
Sorry to bother, but I can't understand if this is a Mesa problem or DXVK.
I'm using Manjaro Linux, and this game was running well with Mesa 18.3.5, LLVM 7.0.1, DXVK 1.0 and Wine-staging-nine 4.1.
I did a system upgrade that brought Mesa 19.0.1, LLVM 7.0.1, DXVK 1.0.1, but wine-staging-nine was not upgraded.
Since this upgrade I can't see object, enemies or buildings in game. The problem is visually exactly the same as described in #285 .
Software information
Lords Of The Fallen (GOG Version)
System information
Apitrace file(s)
Log files
d3d11.log: LordsOfTheFallen_d3d11.log
dxgi.log: