doitsujin / dxvk

Vulkan-based implementation of D3D8, 9, 10 and 11 for Linux / Wine
zlib License
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Lords of the Fallen missing objects after Mesa + DXVK upgrade #985

Closed ziabice closed 5 years ago

ziabice commented 5 years ago

Sorry to bother, but I can't understand if this is a Mesa problem or DXVK.

I'm using Manjaro Linux, and this game was running well with Mesa 18.3.5, LLVM 7.0.1, DXVK 1.0 and Wine-staging-nine 4.1.

I did a system upgrade that brought Mesa 19.0.1, LLVM 7.0.1, DXVK 1.0.1, but wine-staging-nine was not upgraded.

Since this upgrade I can't see object, enemies or buildings in game. The problem is visually exactly the same as described in #285 .

Software information

Lords Of The Fallen (GOG Version)

System information

Apitrace file(s)

Log files

Oschowa commented 5 years ago

This is a mesa regression and fixed in git master. AFAIK it only affects the 19.0.1 stable release, 19.0 should be fine.

doitsujin commented 5 years ago

Already fixed in mesa (original bug report here). You can start the game with RADV_DEBUG=nohiz as a workaround for now.

ziabice commented 5 years ago

Thank you all a lot, I'll notify my distro maintainers of the problem! ;)

Faalagorn commented 5 years ago

Thanks for the info! Seems the same was affecting Escape from Tarkov windows reflection on Factory, right now I'm running with RADV_DEBUG=nohiz until mesa-git get updated in unofficial arch repo.

EDIT: It seems that updating mesa to the one I just compiled (19.1.0_devel.109670.edc7deec42b-1) didn't do the trick for Escape from Tarkov, so running it with RADV_DEBUG=nohiz still until I figure out why it's happening – just leaving it here for clarification.